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Adeptus Custodes

Lions of the Emperor

2 CP

Detachment Rules

Against All Odds

Enhancements

Superior Creation

25 pts

The cellular alchemy by which this heroic warrior was forged has rendered them breathtakingly resilient.

  • ADEPTUS CUSTODES INFANTRY* model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with its full wounds remaining.

Praesidius

25 pts

Fashioned by the Terran armourer Annah Tsvochakin in the latter years of the 32nd millennium, the stunningly worked Praesidius is a singular artefact. Nestled within its golden form are a series of microshield generators and stealth emitters. Employing a modification of displacer technology, the shield generates small localised displacement bubbles at the point of impact, literally beaming bolts, bullets and the tips of blades harmlessly away from its bearer.

  • ADEPTUS CUSTODES* model only. The bearer has the Lone Operative and Stealth abilities.

Fierce Conqueror

15 pts

This Captain‐Commander has trained extensively to face multiple foes at once, knowing that the Custodes will always be outnumbered.

  • SHIELD‐CAPTAIN* model only. At the start of the Fight phase, until the end of the phase, add 2 to the Attacks characteristic of melee weapons equipped by the bearer for every 5 enemy models within 6" of the bearer (rounding down).

Admonimortis

20 pts

A relic of the Dread Host, this towering blade was wrought to make a bloody example of those who dare to set themselves against the might of Terra.

  • SHIELD‐CAPTAIN* model only. Improve the Strength characteristic of melee weapons equipped by the bearer by 3, and improve the Armour Penetration and Damage characteristics of those weapons by 1.

Stratagems

eitherPlayer

Gilded Champion

1 CP
CommandMovementShootingChargeFight

The shining champions of the Adeptus Custodes are looked upon in awe by all who witness their grim arts. Their judgement is without flaw, and their tactical acumen utterly impeccable.

When:

Any phase, just after an ADEPTUS CUSTODES CHARACTER model from your army has used an ability on its datasheet that states it can only be used ‘once per battle’.

Target:

That ADEPTUS CUSTODES CHARACTER model.

Effect:

Your model can use that ‘once per battle’ ability one additional time during the battle (but not in the same phase).

Restrictions:

You cannot use this Stratagem on the same ADEPTUS CUSTODES CHARACTER model more than once per battle.

Defiant To The Last

1 CP
Fight

The harder the battle, and the heavier their losses, the more resolute the Lions of the Emperor become.

When:

Fight phase, just after an enemy unit has selected its targets.

Target:

One ADEPTUS CUSTODES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 2 to the result if that model has the CHARACTER keyword. On a 4+, do not remove it from play; the destroyed model can fight after the attacking unit has finished making its attacks (when doing so, it is treated as having 1 wound remaining), and is then removed from play.

Peerless Warrior

1 CP
Fight

With every strike, the Lions of the Emperor prove themselves the masters of single combat, even when engaging the mightiest foes.

When:

Fight phase.

Target:

One ADEPTUS CUSTODES unit from your army that has not been selected to fight this phase.

Effect:

Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.

Your Turn

Unleash The Lions

1 CP
Command

Heroic bands of Terminator‐armoured Custodians engage entire armies in unrelenting battle.

When:

Your Command phase.

Target:

One ALLARUS CUSTODIANS or AQUILON CUSTODIANS unit from your army that is on the battlefield.

Effect:

That unit is split into separate units, each containing one model. These new units each have a Starting Strength of 1.

Manoeuvre and Fire

1 CP
Movement

The Adeptus Custodes are unrelenting in their advance, laying down punishing fire even as they manoeuvre to new positions.

When:

Your Movement phase, just after an ADEPTUS CUSTODES unit from your army Falls Back.

Target:

That ADEPTUS CUSTODES unit.

Effect:

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Opponent's Turn

Swift As The Eagle

1 CP
Shooting

Although every Custodian is devastatingly fast on the battlefield, with preternatural reactions to match, the Lions of the Emperor are outstanding even among their peers.

When:

Your opponent’s Shooting phase, just after an enemy unit has shot.

Target:

One ADEPTUS CUSTODES unit from your army (excluding VEHICLE units) that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Your unit can make a Normal move of up to D6".