Adeptus Custodes
Null Maiden Vigil
Detachment Rules
Creeping Dread (Aura)
Enhancements
Raptor Blade
5 ptsThe Raptor Blade is an ancient relic of the Null Maidens, as razor sharp now as it was on the day of its forging and ever the bane of witches.
- ANATHEMA PSYKANA* model only. Add 1 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons. While the bearer is within Engagement Range of one or more enemy PSYKER units that are Battle‑shocked, add 2 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons instead.
Enhanced Voidsheen Cloak
10 ptsNow rare, enhanced voidsheen cloaks were worn by commanders of the Sisters of Silence during the Great Crusade. They are made from micro‑vitrious mesh designed to diffract and absorb attacks, and include inbuilt refractor fields.
- ANATHEMA PSYKANA* model only. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack. If that attack was made by a PSYKER or Battle‑shocked model, change the Damage characteristic of that attack to 1 instead.
Huntress’ Eye
15 ptsThis ancient bionic acts like a miniature animus speculum, focusing the bearer’s null abilities into a stare that can literally terrify foes to death.
- ANATHEMA PSYKANA* model only. In your Command phase, select one enemy unit within 12" of the bearer. That unit must take a Battle‑shock test.
Oblivion Knight
25 ptsOblivion Knights are among the most powerful and experienced of the Sisters of Silence. When one leads their sisters in the field, witches must truly beware.
- ANATHEMA PSYKANA* model only. While the bearer is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll. If that attack targeted an enemy PSYKER unit, add 1 to the Wound roll as well.
Stratagems
eitherPlayer
Desperation’s Price
1 CPTo overcome the Null Maidens’ aura, enemy psykers overstretch themselves with horrible consequences.
Any phase, just after an enemy PSYKER unit has either finished using a Psychic ability that targets a unit, or finished making Psychic Attacks.
One ANATHEMA PSYKANA unit from your army within 18" of that enemy PSYKER unit.
That enemy PSYKER unit must take a Leadership test. If the test is passed, that PSYKER unit is Battle‑shocked; if the test is failed that PSYKER unit suffers 3 mortal wounds and is Battle‑shocked.
Witch Hunters
1 CPNull Maidens train to slay psykers with swift martial efficiency, for they know their prey have many weapons beyond just their powers and must not be allowed time or opportunity to employ them.
Your Shooting phase or the Fight phase.
One ANATHEMA PSYKANA unit from your army that has not been selected to shoot or fight this phase.
Select either the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in your unit have the selected ability, but models in your unit can only target PSYKER units with their attacks.
Anathema Blademastery
1 CPThe Vigilators train tirelessly in the art of the swift, beheading strike, with a particular emphasis on the swift elimination of enemy witches.
Fight phase.
One VIGILATORS unit from your army that has not been selected to fight this phase.
Until the end of the phase, each time a model in your unit makes a melee attack, you can re‑roll the Hit roll. If the target of that attack is Battle‑shocked or a PSYKER, you can re‑roll the Wound roll as well.
Your Turn
Psy-chaff Volley
1 CPProsecutors can fire psy‑chaff bolts whose esoteric emissions weaken those targets not slain outright.
Your Shooting phase.
One PROSECUTORS unit from your army that has just shot.
Select one enemy unit hit by one or more of those attacks. Until the start of your next turn, while your unit is on the battlefield, that enemy unit is prosecuted. While a unit is prosecuted, each time an ANATHEMA PSYKANA model makes an attack against that unit, improve the Armour Penetration characteristic of that attack by 1. While a PSYKER or Battle‑shocked unit is prosecuted, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
Purgation Sweep
1 CPWitchseekers know their role in combat is to spread indiscriminate carnage through the foe’s ranks.
Your Shooting phase.
One WITCHSEEKERS unit from your army that has not been selected to shoot this phase.
Until the end of the phase, add 1 to the Attacks characteristic of Torrent weapons equipped by models in your unit. If such a weapon targets a PSYKER or Battle‑shocked unit this phase, add 2 to its Attacks characteristic instead.
Opponent's Turn
Psychic Abominations
1 CPEnemies must overcome disorienting waves of revulsion in order to even focus upon Null Maidens.
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
One ANATHEMA PSYKANA INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the end of the phase, your unit has the Stealth ability, and Battle‑shocked and PSYKER models can only select your unit as a target of a ranged attack if they are within 12".