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Adeptus Custodes

Shield Host

2 CP

Detachment Rules

Martial Mastery

Enhancements

From the Hall of Armouries

25 pts

The racks of the Adeptus Custodes’ armouries yield up some of the most finely crafted close‑quarters weaponry borne by any soldiers of the Imperium.

  • SHIELD‑CAPTAIN* model only. Add 1 to the Strength and Damage characteristics of the bearer’s melee weapons.

Castellan’s Mark

20 pts

This finely worked pauldron is awarded to whichever living Custodian currently holds the greatest tally of victories in the Blood Games. The one who bears the Castellan’s Mark is guaranteed to be a superlative strategic genius.

  • SHIELD‑CAPTAIN* model only. After both players have deployed their armies, you can select up to two ADEPTUS CUSTODES units from your army (excluding ANATHEMA PSYKANA units) and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.

Auric Mantle

15 pts

This auramite weave garment is draped about its wearer’s shoulders before they don their battle armour. It forms a final, incredibly resilient layer of protection for them should all their other defences fail.

  • SHIELD‑CAPTAIN* or BLADE CHAMPION model only. Add 2 to the bearer’s Wounds characteristic.

Panoptispex

5 pts

This incredibly advanced precursor to Imperial auspicators is able to see through solid objects and into esoteric spectra, meaning no malcontent against the Throne can ever hide from its bearer’s gaze.

  • SHIELD‑CAPTAIN* or BLADE CHAMPION model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [IGNORES COVER] ability.

Stratagems

eitherPlayer

Arcane Genetic Alchemy

1 CP
CommandMovementShootingChargeFight

The Adeptus Custodes are individually engineered on a molecular level using secrets of genetic alchemy that render them almost supernaturally resilient.

When:

Any phase, just after a mortal wound has been allocated to an ADEPTUS CUSTODES model from your army (excluding ANATHEMA PSYKANA models).

Target:

That ADEPTUS CUSTODES model’s unit.

Effect:

Until the end of the phase, models in your unit have the Feel No Pain 4+ ability against mortal wounds.

Avenge the Fallen

1 CP
Fight

The loss of a single Talon of the Emperor is commemorated by the tolling of the Bell of Lost Souls on Terra, and by their comrades’ bloody vengeance on the battlefield.

When:

Start of the Fight phase.

Target:

One ADEPTUS CUSTODES unit from your army (excluding ANATHEMA PSYKANA units) that is below its Starting Strength.

Effect:

Until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by models in your unit. If your unit is Below Half-strength, until the end of the phase, add 2 to the Attacks characteristic of those melee weapons instead.

Unwavering Sentinels

1 CP
Fight

Once the Custodians have laid claim to a location, they defend it with incredible tenacity and skill.

When:

Fight phase, just after an enemy unit has selected its targets.

Target:

One ADEPTUS CUSTODES INFANTRY unit from your army (excluding ANATHEMA PSYKANA units) that is within range of an objective marker you control and that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the end of the phase, each time a melee attack targets your unit, subtract 1 from the Hit roll.

Your Turn

Multipotentiality

1 CP
Movement

So widely skilled and studied are the Custodians that, whatever situation they find themselves in, they have the martial wisdom to prevail.

When:

Your Movement phase.

Target:

One ADEPTUS CUSTODES unit from your army that Fell Back this phase.

Effect:

Until the end of your turn, that unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Vigilance Eternal

1 CP
Movement

Simply because the Adeptus Custodes do not stand sentinel over a strategic location or asset, does not mean that it – or any who would threaten it – escapes their gaze.

When:

Your Movement phase.

Target:

One ADEPTUS CUSTODES BATTLELINE unit from your army (excluding ANATHEMA PSYKANA units) within range of an objective marker you control.

Effect:

That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

Archeotech Munitions

1 CP
Shooting

The Shield Hosts have access to stockpiles of ancient and incredibly rare weaponry and ammunition.

When:

Your Shooting phase.

Target:

One ADEPTUS CUSTODES unit from your army (excluding ANATHEMA PSYKANA units) that has not been selected to shoot this phase.

Effect:

Select either the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, ranged weapons equipped by models in your unit have the selected ability.