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Adeptus Custodes

Solar Spearhead

2 CP

Detachment Rules

Auric Armour

Moritoi Ancients

Enhancements

Adamantine Talisman

25 pts

This amulet contains a reservoir of promethium harvested from the wreckage of one of the Adeptus Custodes’ most ancient Land Raiders. The fluid is said to possess the last lingering traces of that ancient vehicle’s bellicose machine spirit, inspiring greater might and ferocity within its bearer.

  • ADEPTUS CUSTODES* model only. Improve the Attacks, Strength and Damage characteristics of melee weapons equipped by the bearer by 1.

Augury Uplink

35 pts

The war engines of the Adeptus Custodes possess an array of augury equipment that combines to build an intricate picture of the unfolding conflict, enabling the bearer to tap into this accumulated data stream, detect incoming threats and angle their armour to repel the worst of enemy attacks.

  • ADEPTUS CUSTODES* model only. The bearer has the Feel No Pain 5+ ability.

Honoured Fallen (Aura)

15 pts

The eldest warriors of the Moritoi are revered champions with centuries of battle experience, and their presence on the battlefield is inspirational.

  • ADEPTUS CUSTODES VEHICLE* model only. While a friendly ADEPTUS CUSTODES INFANTRY or ADEPTUS CUSTODES MOUNTED unit is within 6" of the bearer, each time a model in that unit makes an attack, re‑roll a Hit roll of 1.

Veteran of the Kataphraktoi

10 pts

This champion has served amongst the Kataphraktoi and is a master at coordinating swift armoured assaults.

  • ADEPTUS CUSTODES INFANTRY* or ADEPTUS CUSTODES MOUNTED model only. In your Command phase, select one ADEPTUS CUSTODES VEHICLE or ADEPTUS CUSTODES MOUNTED unit within 6" of the bearer. Until the start of your next Command phase, that unit is eligible to shoot in a turn in which it Fell Back.

Stratagems

eitherPlayer

Flawless Construction

1 CP
ShootingFight

The vehicles of the Adeptus Custodes are the finest examples of their kind. Their expertly wrought armoured forms contain ancient and esoteric technology, including auto‑repair subroutines and reactive field generators.

When:

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target:

One ADEPTUS CUSTODES VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the end of the phase, each time an attack targets a model in your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.

Emperor’s Vengeance

1 CP
Fight

Even as death’s cold embrace falls upon them, Custodians vent the last of their wrath upon the foe.

When:

Fight phase, just after an enemy unit has selected its targets.

Target:

One ADEPTUS CUSTODES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit has the WALKER keyword. On a 4+, do not remove it from play; The destroyed model can fight after the attacking unit has finished making its attacks (when doing so, it is assumed to have 1 wound remaining), and is then removed from play.

Wrathful Advance

1 CP
Fight

The golden‑armoured onslaught smashes through the enemy line, trapping the foe and preventing their escape.

When:

Fight phase, just before an ADEPTUS CUSTODES unit from your army Piles In.

Target:

That ADEPTUS CUSTODES unit.

Effect:

Until the end of the phase, each time a model in your unit makes a Pile‑in move, it can move up to D3+3" instead of up to 3".

Your Turn

Unstoppable

1 CP
Movement

Armoured in adamantine and possessed of furious machine spirits, the vehicles of the Adeptus Custodes are almost impossible to stop in their tracks.

When:

Your Movement phase or your Charge phase.

Target:

One ADEPTUS CUSTODES VEHICLE or ADEPTUS CUSTODES MOUNTED unit from your army.

Effect:

Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.

Relentless Persecution

1 CP
Movement

Custodians coax wrathful fury from their war engines’ machine spirits to hunt down and eliminate their foes at speed.

When:

Your Movement phase, just after an ADEPTUS CUSTODES VEHICLE unit from your army Advances.

Target:

That ADEPTUS CUSTODES VEHICLE unit.

Effect:

Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced. If your unit has the WALKER keyword, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced instead.

Punishment Inescapable

1 CP
Shooting

The Ten Thousand are relentless in pursuing the Emperor’s foes and thorough in their annihilation. No armour, sorcery or hiding place can shield an enemy from their wrath.

When:

Your Shooting phase.

Target:

One ADEPTUS CUSTODES unit from your army that has not been selected to shoot this phase.

Effect:

Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability, and until the end of the phase, each time a model in your unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill characteristic and/or any or all modifiers to the Hit roll.