Adeptus Mechanicus
Haloscreed Battle Clade
Detachment Rules
Noospheric Transference
Enhancements
Transoracular Dyad Wafers
15 ptsInloaded with advanced combat protocols, tactical hymnals and holy autoscripture, these doctrina wafers grant greater autonomy and destructive might to the constructs of the Legio Cybernetica.
- CYBERNETICA DATASMITH* model only. When the bearer is attached to a KASTELAN ROBOTS unit, until the end of the battle, models in that unit gain the HALO OVERRIDE keyword. That unit cannot be selected when selecting units as part of the Noospheric Transference Detachment rule.
Cognitive Reinforcement
30 ptsFrom afar, the guiding hand of the Omnissian priesthood allows this warrior to process streams of sensory input and encoded imperatives simultaneously.
- ADEPTUS MECHANICUS* model only (excluding CYBERNETICA DATASMITH models). The Conqueror Imperative and Protector Imperative are both active for the bearer’s unit.
Sanctified Ordnance
10 ptsThe ammunition borne to battle by this disciple of the Machine God and those at their command has been subjected to ritual anointings and autosermonic blessings, lending it far greater stability.
- ADEPTUS MECHANICUS* model only. Add 6" to the range characteristic of ranged weapons equipped by models in the bearer’s unit and, each time a Hazardous test is taken for that unit, you can re‑roll the result.
Inloaded Lethality
15 ptsThe ancient noospheric receptors implanted into this field commander enable them to receive constant streams of binharic kill code and static prayer chants, lending them greater strength and martial prowess.
- TECH‑PRIEST DOMINUS* or TECH‑PRIEST MANIPULUS model only. Add 3 to the Attacks characteristic of the bearer’s melee weapons and add 1 to the Damage characteristic of the bearer’s melee weapons.
Stratagems
eitherPlayer
Eradication Protocols
1 CPFresh imperatives flow down from on high. The orders are simple: eliminate the foe.
Your Shooting phase or the Fight phase.
One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot or fight this phase.
Until the end of the phase, each time a model in your unit makes an attack, re‑roll a Wound roll of 1, and, if it is a HALO OVERRIDE unit, re‑roll a Hit roll of 1.
Targeting Override
1 CPExperienced Tech‑Priests rapidly analyse the foe’s weaknesses and feed the resultant data to their soldiers, who exploit these flaws to destroy their targets.
Your Shooting phase or the Fight phase.
One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot or fight this phase.
Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
Your Turn
Neural Overload
1 CPBy projecting their consciousness into the minds of tech thralls, a Tech‑Priest may significantly enhance their warriors’ lethality. However, doing so risks overloading their combat units’ more limited neural networks. Such hazards are seen as an opportunity to give one’s life in the name of the Omnissiah.
Your Movement phase.
One ADEPTUS MECHANICUS unit from your army.
If your unit is a HALO OVERRIDE unit, it suffers D3 mortal wounds. Select one Override ability. Until the start of your next Command phase, that ability is active for your unit.
- Designer’s Note*: This means that if the targeted unit already has the HALO OVERRIDE keyword, it can be affected by multiple Override abilities at the same time, but suffers mortal wounds to do so. Alternatively, if your unit does not have the HALO OVERRIDE keyword, it instead has the chosen Override ability until the start of your next Command phase, but does not benefit from any other Override abilities that are active.
Aggressive Impulse
1 CPUrgent imperatives flood into the crew thralls of Skitarius transport units, urging them to deploy their cargo of cybernetic soldiers into the heart of the fight.
Your Movement phase.
One SKORPIUS DUNERIDER model from your army that has not been selected to move this phase.
Until the end of the turn, each time an ADEPTUS MECHANICUS unit disembarks from that model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
Guided Retreat
1 CPFrom their distant strategium pulpit, the Tech‑Priest commander’s guiding hand descends, seizing control of allied minds, steering their troops carefully away from harm whilst maintaining a hail of killing fire.
Your Movement phase, just after an ADEPTUS MECHANICUS unit from your army makes a Fall Back move.
That ADEPTUS MECHANICUS unit.
Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back, and, if it is a HALO OVERRIDE unit, you can re‑roll Desperate Escape tests taken for it.
Opponent's Turn
Analytical Divination
1 CPTech‑Priest commanders process an overwhelming influx of data screeds, analysing this information to read the flow of battle and coordinate the movements of their thralls.
Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.
One ADEPTUS MECHANICUS INFANTRY unit (excluding KATAPHRON units) from your army that is within 8" of that enemy unit and not within Engagement Range of one or more enemy units.
Your unit can make a Normal move of up to D6", or up to 6" instead if it is a HALO OVERRIDE unit.