Astra Militarum
Designation Force
Detachment Rules
Designated Targets
Enhancements
Long-range Scout (Upgrade)
10 ptsVeteran pilots of Scout Sentinels have a reputation as insubordinate mavericks or taciturn loners, but their skill in manoeuvring their often-camouflaged walker unseen into hostile territory is second to none.
Scout Sentinel unit only. This unit has Infiltrators.
Recon Star (Upgrade)
10 ptsThose soldiers who have earned this commendation have earned their skills stealthily trekking through dangerous no man’s land far in advance of the main push, striking behind enemy lines on missions of sabotage, or laying flanking ambushes.
Astra Militarum Infantry Platoon unit only. In your first Movement phase, this unit can make an ingress move.
Stratagems
Your Turn
Close-range Detection
1 CPWith a daring reconnaissance dangerously close to the hiding enemy, soldiers can provide more accurate reports of their location.
Start of your Shooting phase.
One friendly Scout Sentinel/astra militarum infantry unit.
While a visible enemy unit is within 6" of your unit, that unit has +3" detection range.
Opponent's Turn
Triggered Alerts
1 CPAlerted by proximity snares set up by recon teams, readied soldiers can evade their prowling foes to prepare new firing lines.
Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly unengaged Astra Militarum Infantry unit.
That Astra Militarum Infantry unit.
Your unit can make a normal move of up to D3+3".
Sump-smog Screen
1 CPNamed for the density and reek of their concealing smoke, varied packs of foul chemicals are carried by elite scouts that can be ignited to foul the enemy’s aim.
Start of your opponent’s Shooting phase
One friendly astra militarum infantry smoke unit.
When an attack targets either your unit, or a unit that is not fully visible to the attacking model because of one or more models in your unit, the target has the benefit of cover against that attack.