Astra Militarum
Hammer of the Emperor
Detachment Rules
Iron Tread
Enhancements
Calm Under Fire
15 ptsIn clipped tones, this officer issues clear and precise orders to the vehicles under their command- regardless of the bloodshed.
- VEHICLE OFFICER* model only. Once per turn, after the bearer issues an Order to a SQUADRON unit from your army, it can issue the same Order to another SQUADRON unit from your army.
Indomitable Steed
15 ptsThis officer goes to war in a favoured vehicle that whether by fortune or apparent divine intervention- has survived dozens of battles despite suffering heavy damage on multiple occasions.
- VEHICLE OFFICER* model only. The bearer has the Feel No Pain 6+ ability.
Regimental Banner
20 ptsA regimental banner flies from this command vehicle, its colours displaying the might of the Astra Militarum for all to see.
- VEHICLE OFFICER* model only. Add 3 to the bearer’s Objective Control characteristic.
Veteran Crew
20 ptsDrilled endlessly by the officer in command, the crew of this tank are crackshots who know how to make every shell count.
- VEHICLE OFFICER* model only. Each time a model in the bearer’s unit makes a ranged attack, re-roll a Hit roll of 1.
Stratagems
Your Turn
Final Hour
1 CPEven with flames licking through the interior of their vehicle, this crew refuse to abandon their positions, regardless of the risk to their lives.
Your Command phase.
One SQUADRON unit from your army that is Below Half-strength (excluding OFFICER units).
Until the end of the battle round, ranged weapons equipped by models in your unit (excluding [ONE SHOT] weapons) have the [HAZARDOUS] ability, and each time a model in your unit makes a ranged attack, you can ignore any or all modifiers to that attack’s Ballistic Skill characteristic and to the Hit roll.
Blazing Advance
1 CPBy petitioning the machine spirits of their vehicles, tank crews push their armoured steeds beyond conventional limits.
Your Movement phase, just after a SQUADRON unit from your army Advances.
That SQUADRON unit.
Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced.
Tactical Withdrawal
1 CPEven in retreat, the armoured fist of the Astra Militarum keep their cannons firing.
Your Movement phase, just after a SQUADRON unit from your army Falls Back.
That SQUADRON unit.
Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back.
Crash Through
1 CPRuins, barricades, bunkers; few such structures can impede the grinding advance of an Astra Militarum armoured corps.
Your Movement phase or your Charge phase.
One ASTRA MILITARUM VEHICLE unit from your army that has not been selected to move or charge this phase.
Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features as if they were not there.
Furious Cannonade
1 CPAt close range, armoured vehicles open up with their full complement of weapons, dispensing the Emperor’s righteous wrath.
Your Shooting phase.
One SQUADRON unit from your army that has not been selected to shoot this phase.
Until the end of the phase, each time a model in your unit makes an attack that targets a unit within 12", improve the Armour Penetration characteristic of that attack by 1.
Opponent's Turn
Ablative Plating
2 CPCrews routinely reinforce their vehicle’s armour, adding ablative plating, track links, sandbags and other means to protect the hull.
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
One ASTRA MILITARUM VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the end of the phase, each time an attack is allocated to your unit, subtract 1 from the Damage characteristic of that attack