Astra Militarum
Siege Regiment
Detachment Rules
Artillery Support
Enhancements
Eager Advance
20 ptsThis officer relishe serving in the vanguard and seeks to take up a forward position to be closer to the foe when the firing begins.
- INFANTRY OFFICER* model only. While the bearer is leading a REGIMENT unit, that unit has the Scouts 6" ability.
Flash Grenades
20 ptsThese grenades emit loud bangs and bright flashes of light, disorienting defenders and allowing the officer and their bodyguard to press home their assault.
- INFANTRY OFFICER* model only. Enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.
Legacy Sidearm
10 ptsHanded down by a mentor, this officer’s pistol is an artificer-crafted example of its type, and is all the deadlier for it.
- INFANTRY OFFICER* model only. Add 2 to the Attacks characteristics of the bearer’s Pistols.
Stalwart’s Honours
15 ptsSuch is this officer’s aura of confidence that the soldiers under their command march into battle heedless of incoming fire, trusting in that old adage of the faithful - the Emperor protects.
- OFFICER* model only. While the bearer is leading a unit, when that unit is issued an Order, it is also affected by the Take Cover! Order.
Stratagems
eitherPlayer
Trench Fighters
1 CPInured to the savage horrors of trench warfare, these warriors will fight until their last breath.
Fight phase, just after an enemy unit has selected its targets.
One ASTRA MILITARUM INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 2 to the result if it is a REGIMENT model. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
Your Turn
Over the Top
2 CPThe whistle blows to signal the attack. Waves of infantry emerge from cover to advance upon the foe.
Start of your Command phase.
One INFANTRY OFFICER model from your army.
Until the end of the phase, when your model issues the Move! Move! Move! Order, it can issue that Order to any number of eligible friendly INFANTRY REGIMENT units, regardless of range to your model.
Flare Burst
1 CPAs the infantry assault proceeds, flares are fired into the skies, illuminating opponents below.
Your Shooting phase.
One ASTRA MILITARUM CHARACTER unit from your army that has not been selected to shoot this phase.
Until the end of the phase, each time your unit makes an attack that targets a visible enemy unit within 12", you can re-roll the Hit roll.
Callous Sacrifice
1 CPAll victory requires sacrifice. The destruction of the enemy must always take priority over the preservation of lives.
Your Shooting phase.
One PLATOON unit from your army that is within Engagement Range of one or more enemy units.
Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets of ranged weapons. Until the end of the phase, each time an enemy model loses a wound, while that model’s unit is within Engagement Range of your unit, roll one D6: on a 4+, one model from your unit is destroyed after the attacking unit has finished making its attacks.
Furious Fusillade
1 CPWhilst accuracy has its benefits, sheer weight of fire is no less effective at bringing down the foe.
Your Shooting phase.
One PLATOON unit from your army that has not been selected to shoot this phase.
Until the end of the phase, add 1 to the Attacks characteristic of ranged weapons equipped by models in your unit while targeting an enemy unit within half range.
Opponent's Turn
Minefield
1 CPSappers have laid down a network of mines across the battlefield. Should the enemy attempt an ill-advised assault, they will surely suffer for it.
Start of your opponent’s Charge phase.
One PLATOON unit from your army.
Until the end of the phase, each time an enemy unit ends a Charge move within Engagement Range of your unit, roll one D6 for each model in that enemy unit: for each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).