Astra Militarum
Steel Hammer
Detachment Rules
Ceaseless Cannonade
Enhancements
Battalion Commander
30 ptsHigh‑ranking officers of armoured regiments may operate super‑heavy tanks as command vehicles, their orders blaring from hull‑mounted laud hailers or crackling over internal vox‑channels.
- ASTRA MILITARUM TITANIC CHARACTER* model only. The bearer has the Voice of Command ability and the Officer keyword, and can issue up to 2 Orders to ASTRA MILITARUM TITANIC and SQUADRON units.
Titan Killer
20 ptsSeeking to add another kill marking to their war machine, this glory‑hungry tank commander seeks out and engages only the heaviest enemy assets.
- ASTRA MILITARUM TITANIC CHARACTER* model only. Each time the bearer makes a ranged attack, you can re‑roll the Damage roll.
Engine Speaker
15 ptsIntimately attuned to the machine spirits of Astra Militarum vehicles, this Tech‑Priest administers rites and rituals, seeking to draw additional performance from engines.
- ASTRA MILITARUM TECH‑PRIEST ENGINSEER* model only. Each time the bearer uses its Omnissiah’s Blessing ability, until the start of your next Command phase, add 3" to the Move characteristic of the selected VEHICLE model.
Assault Hatches
25 ptsRamps and hatches slam down on all sides of this titanic vehicle, enabling infantry to surge forth and overwhelm the enemy.
- ASTRA MILITARUM TITANIC CHARACTER TRANSPORT* model only. Each time a unit disembarks from the bearer after it has made a Normal move, that unit is still eligible to declare a charge this turn.
Stratagems
eitherPlayer
Engine of Wrath
1 CPAn unstoppable engine of destruction, this super‑heavy tank thunders forward, crushing enemies to bloody pulp beneath its steel treads.
Fight phase.
One ASTRA MILITARUM TITANIC unit from your army that has not been selected to fight this phase.
Select one enemy unit within Engagement Range of your unit. Until the end of the phase, add 6 to the Attacks characteristic of melee weapons equipped by models in your unit, improve the Armour Penetration characteristic of those weapons by 2, and each time a model in your unit fights, it can only target that enemy unit.
Your Turn
Imposing Arrival
1 CPThe arrival of a super‑heavy tank on the battlefield can swiftly turn the tide of the fight.
Reinforcements step of your Movement phase, from the second battle round onwards.
One ASTRA MILITARUM TITANIC unit from your army that is in Reserves.
Set up your unit on the battlefield, wholly within 8" of the battlefield edge and more than 6" horizontally away from all enemy units.
Adamantine Behemoth
1 CPBarricades, trenches, bunkers and ruins: these obstacles are ground to dust by the obdurate advance of Astra Militarum armour.
Your Movement phase or your Charge phase.
One ASTRA MILITARUM VEHICLE unit from your army that has not been selected to move or charge this phase.
Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.
Shattering Salvo
1 CPTurrets and sponsons unleash a tempest of fury, toppling fortifications and leaving stunned and wounded enemies exposed to incoming fire.
Your Shooting phase, just after an ASTRA MILITARUM TITANIC unit from your army has shot.
That ASTRA MILITARUM TITANIC unit.
Select one enemy unit hit by one or more of those attacks. Until the end of the phase, that enemy unit cannot have the Benefit of Cover.
Withering Firepower
1 CPSubjected to a thunderous volley of explosive shells and bullets, enemies begin to waver.
Your Shooting phase, just after an ASTRA MILITARUM VEHICLE unit from your army has shot.
That ASTRA MILITARUM VEHICLE unit.
Select one enemy unit hit by one or more of those attacks. That enemy unit must take a Battle‑shock test, subtracting 1 from that test.
Accuracy Under Pressure
2 CPOnly the most disciplined soldiers and vehicle crews can maintain accuracy in the deafening confusion of an armoured clash.
Your Shooting phase.
One ASTRA MILITARUM unit from your army that has not been selected to shoot this phase.
Until the end of the phase, each time a model in your unit makes an attack, you can re‑roll the Hit roll.