Asuryani
Corsair Coterie
Detachment Rules
Relentless Raiders
Veterans of the Void
Enhancements
Infamy (Aura)
25 ptsThese infamous raiders are rightly feared, and use their reputation to their advantage with easily identifiable armour and insignia.
- ANHRATHE* unit only. While an enemy unit is within 3" of this unit, subtract 1 from the Objective Control characteristic of models in that unit (to a minimum of 1).
Webway Pathstone
25 ptsThis smooth token contains esoteric knowledge of local Webway spurs. When activated by psychic impulse, it projects a mental map of these routes into the minds of the bearer, enabling them to locate hidden gates, bypass their foes, and seize the treasures they seek.
- ANHRATHE* unit only. Models in this unit have the Deep Strike ability. In addition, once per battle, at the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units, it can use this ability. If it does, remove this unit from the battlefield and place it into Strategic Reserves.
Archraider
35 ptsA master of the lightning assault, this commander appears prescient in their ability to confound the foe.
- ANHRATHE CHARACTER* unit only. At the start of the battle, select one CHARACTER model in this unit. That model has the following ability:
- Lord of Deceit (Aura):* Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, you can use this ability. If you do, increase the CP cost of that use of that stratagem by 1CP.
Voidstone
15 ptsSeized from an alien tomb, this obsidian artefact seems to absorb light itself, offering the bearer and their unit a degree of protection against even the strongest attacks.
- ANHRATHE INFANTRY* unit only. Models in this unit have a 5+ invulnerable save.
Stratagems
eitherPlayer
Pirates’ Due
1 CPIn their pursuit of riches, Anhrathe warriors will fight with violent fury to seize their due.
The Fight phase.
One AELDARI unit from your army that has not been selected to fight this phase.
Until the end of the phase, each time a model in your unit makes an attack, re‑roll a Wound roll of 1. If your unit has the ANHRATHE keyword, then until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit within range of an objective marker, you can re‑roll the Wound roll instead.
Your Turn
Lethal Ruse
1 CPWith a final flurry of gunshots, blade strikes and explosives, these warriors feign retreat before striking again with renewed aggression.
Your Movement phase, just after an AELDARI unit from your army Falls Back.
That AELDARI unit.
Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Fell Back. If it is an ANHRATHE unit, also select one enemy unit your unit was within Engagement Range of at the start of the phase, and roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.
Outcast Ambush
1 CPAnhrathe raiders often find common ground with other Aeldari Outcasts, who use the distraction of the Corsair onslaught to ambush unsuspecting foes.
Your Shooting phase.
One RANGERS or SHROUD RUNNERS unit from your army that has not been selected to shoot this phase.
Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] and [RAPID FIRE 1] abilities, and until the end of the phase, improve the Armour Penetration characteristic of those weapons by 1.
Into the Breach
1 CPCorsair raiders are swift to exploit gaps in the enemy line and advance upon their objectives.
Your Shooting phase, just after an ANHRATHE unit from your army destroyed one or more enemy units.
That ANHRATHE unit.
After your unit has resolved all of its shooting attacks, it can make a Normal move of up to D6+1".
Opponent's Turn
Cloak and Shadow
1 CPHaving secured their prize, the Anhrathe melt into the shadows, leaving their foes shooting at shadows.
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
One AELDARI INFANTRY unit from your army that is within range of an objective marker that you control and that was selected as the target of one or more of the attacking unit’s attacks.
Until the end of the phase, models in your unit have the Stealth ability and your unit can only be selected as the target of a ranged attack if the attacking model is within 18".
Vengeful Sorrow
1 CPAnhrathe share bonds forged in battle. The loss of an ally inspires sorrow and fury in equal measure.
Your opponent’s Shooting phase, just after an enemy unit has shot.
One AELDARI INFANTRY unit from your army, if one or more models in that unit were destroyed as a result of those attacks, and if that AELDARI unit is neither Battle‑shocked nor within Engagement Range of one or more enemy units.
Your unit can make a surge move of up to D6+1".