Asuryani
Eldritch Raiders
Detachment Rules
Yriel’s Own
Veterans of the Void
Enhancements
Pirate Prince
15 ptsYriel’s speed, both of thought and action, ensures that he remains one step ahead of his opponents at all times.
- PRINCE YRIEL* unit only. Each time you spend a Battle Focus token to enable this unit to perform an Agile Manoeuvre, roll one D6: on a 3+, you gain 1 Battle Focus token.
Alacritous Assault
20 ptsThe key to any raid is the shock of the opening strike. Anhrathe warriors strike at breakneck speed, power swords and boarding hooks finding gaps in enemy armour and inflicting devastating wounds.
- ANHRATHE* unit only. Melee weapons equipped by models in this unit have the [LANCE] ability.
Exotic Munitions
15 ptsIn their travels through the void, these Anhrathe warriors have collected a bounty of esoteric ammunition. The most lethal of these munitions are toxic or acidic enough to fell monstrous foes or to burn through armour and servo-motors with frightening rapidity.
- ANHRATHE* unit only. Ranged weapons equipped by models in this unit have the [ANTI‑MONSTER 5+] and [ANTI‑VEHICLE 5+] abilities.
Adrenal Infusions
20 ptsAmongst the hauls taken by Aeldari Corsairs are many stimulants and elixirs, the most powerful of which enhance the already impressive grace and agility of the Aeldari physiology.
- ANHRATHE INFANTRY* unit only. This unit can perform the Fade Back Agile Manoeuvre without spending a Battle Focus token to do so. It can do so even if other units have done so in the same phase, and doing so does not prevent other units from performing the same Agile Manoeuvre in the same phase.
Stratagems
eitherPlayer
Raider’s Spoils
1 CPEven as battle rages around them, the Eldritch Raiders prioritise the seizing of treasures above the destruction of their foes.
Command phase.
One ANHRATHE unit from your army that is within Engagement Range of one or more enemy units.
Until the start of the next Command phase, add 1 to the Objective Control characteristic of models in your unit.
Ruthless Killers
1 CPThese are Yriel’s chosen killers, and there is no escape for their prey.
Your Shooting phase or the Fight phase.
One CORSAIR VOIDSCARRED unit from your army that has not been selected to shoot or Fight this phase.
Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Damage characteristic of that attack.
Yriel’s Example
1 CPInspired by their prince, who has felt Ynnead’s touch, the Eldritch Raiders laugh in the face of death.
Fight phase, just after an enemy unit has selected its targets.
One AELDARI INFANTRY unit from your army (excluding WRAITH CONSTRUCT units) that was selected as the target of one or more of the attacking unit’s attacks.
Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.
Your Turn
No Prey too Big
1 CPBy accurately targeting weak points in anatomies and superstructures, the Anhrathe can bring down even the most resilient of foes.
Your Shooting phase.
One ANHRATHE, RANGERS or SHROUD RUNNERS unit from your army that has not been selected to shoot this phase.
Until the end of the phase, each time a model in your unit makes an attack, if the Strength characteristic of that attack is less than the highest Toughness characteristic of models in the target unit, add 1 to the Wound roll.
Opponent's Turn
Impeding Fire
1 CPAs the foes attempt to close in, Yriel’s cunning outcasts stymie their assault with a dazzling burst of distracting fire.
Start of your opponent’s Charge phase.
One RANGERS, SHROUD RUNNERS or STARFANG unit from your army.
Select one enemy unit (excluding TITANIC units) visible to and within 36" of your unit. Until the end of the phase, each time that enemy unit declares a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).
Withdraw and Reinforce
1 CPPrince Yriel commands resources beyond the dreams of most Corsair Princes. Depleted bands may fall back from the battlefield to be reinforced and resupplied at a moment’s notice.
End of your opponent’s Fight phase.
One ANHRATHE unit from your army that is not within Engagement Range of one or more enemy units.
Remove your unit from the battlefield and place it into Strategic Reserves. If that unit is below Starting Strength, return all destroyed models (excluding CHARACTER models) to that unit.