Asuryani
Fateful Performance
Detachment Rules
Acrobatic Onslaught
Enhancements
Mistweave
20 ptsEmploying their psychic powers of illusion and obfuscation, this Shadowseer can cause their comrades to vanish from the foe’s perceptions.
Shadowseer model only. This unit has Infiltrators.
A Foot in the Future
15 ptsFlowing like starlight across the field of battle, this warrior‑artiste leads their chorus in a dance whose speed peaks as they surge into the foe.
Troupe Master model only. This unit can re‑roll charge rolls.
Stratagems
Opponent's Turn
Exit the Stage
1 CPPlayers know when to fade back from the stage of war, ready to strike again when their moment comes.
End of your opponent’s Fight phase.
One friendly unengaged Harlequins unit.
Place your unit in strategic reserves.
Deceptive Feint
1 CPAdvancing foes assured of cutting the Harlequins down are often left thwarted with naught but a swirl of holofield shards where their prey once stood.
Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly unengaged Harlequins Infantry unit.
That Harlequins Infantry unit.
Your unit can make a normal move of up to D3+3".
eitherPlayer
Heroes’ Fall
1 CPThough they may be slain, this step of the saedath calls on the players to act out the demise of tragic heroes who take their enemies with them to death.
Fight phase, when an enemy unit targets a friendly Harlequins unit.
That Harlequins unit.
When a model in your unit is destroyed, if your unit has not been selected to fight this phase, roll one D6:
- On a 4+, do not remove that model from the battlefield. When your unit has fought, or at the end of the phase (whichever comes first), that model is removed from the battlefield.