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Asuryani

Seer Council

2 CP

Detachment Rules

Strands of Fate

Enhancements

Lucid Eye

30 pts

This helm houses a psychocrystalline weave that aids the wearer in sifting clarity and truth from the myriad ghosts of unrealised futures.

  • ASURYANI PSYKER* model only. In your Command phase, you can add 1 to or subtract 1 from the value of one Fate dice in your Fate dice pool.

Runes of Warding

25 pts

These precisely crafted runic wards hold harmful empyric energies and predatory entities at bay, protecting the bearer’s mind and soul.

  • ASURYANI PSYKER* model only. Models in the bearer’s unit have the Feel No Pain 4+ ability against mortal wounds, Psychic Attacks and Critical Wounds caused by attacks with the [DEVASTATING WOUNDS] ability.

Stone of Eldritch Fury

15 pts

This ancient gem was recovered from the crone world of Lleghaine and is said to resonate with the rage of that dead world’s ghosts. It acts as a magnifying lens for destructive psychic powers.

  • ASURYANI PSYKER* model only. Add 12" to the Range characteristic of ranged Psychic weapons equipped by the bearer.

Torc of Morai-Heg

20 pts

Waves of malevolent energies roll from this article of warrior jewellery. Though they leave Aeldari systems and minds untouched, they cloud the enemy’s thoughts with doubt, lace their communications with mournful wails and scatter confusing sensor ghosts across their instruments.

  • ASURYANI PSYKER* model only. Once per turn, when your opponent targets a unit from their army within 12" of the bearer with a Stratagem, the bearer can use this Enhancement. If it does, increase the CP cost of that usage of that Stratagem by 1CP.

Stratagems

eitherPlayer

Presentiment of Dread

1 CP
Command

The seer plucks fate to find the foe suffering a horrible death, then projects it into their minds.

When:

Command phase.

Target:

One ASURYANI PSYKER model from your army.

Effect:

Select one enemy unit within 18" of and visible to your model. That enemy unit must take a Battle‑shock test, subtracting 1 from that test.

Forewarned

1 CP
Fight

Having foreseen already how this fight will play out, the seer projects their insights and warnings into the minds of the Aeldari who must fight it.

When:

Fight phase, just after an enemy unit has selected its targets.

Target:

One ASURYANI INFANTRY unit from your army (excluding WRAITH CONSTRUCT units) that was selected as the target of one or more of the attacking unit’s attacks and is within 9" of one or more friendly ASURYANI PSYKER models.

Effect:

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll and subtract 1 from the Wound roll.

Your Turn

Unshrouded Truth

1 CP
Movement

Dispelling the psychosomatic mirage that has so far beguiled and assailed the foe, the seer reveals the true location of the warriors it was masquerading as.

When:

Your Movement phase.

Target:

One ASURYANI INFANTRY unit from your army (excluding WRAITH CONSTRUCT units) that has not been selected to move this phase, was not set up on the battlefield this phase, and is within 8" of one or more friendly ASURYANI PSYKER models.

Effect:

Remove your unit from the battlefield and set it up again anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

Restrictions:

Until the end of the phase, your unit is not eligible to be selected to move.

Fate Inescapable

1 CP
Shooting

The Aeldari have already seen how best to lay low this enemy and strike in the sure knowledge the foe cannot evade their terrible fate.

When:

Your Shooting phase.

Target:

One ASURYANI INFANTRY unit from your army (excluding WRAITH CONSTRUCT units) that has not been selected to shoot this phase and is within 9" of one or more friendly ASURYANI PSYKER models.

Effect:

Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability and each time a model in your unit makes an attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1.

Opponent's Turn

Isha’s Fury

1 CP
Movement

Leaping from the seer’s outstretched hand, this blast of empyric energy is a raw expression of the sorrow and bitterness suffered by the Aeldari people.

When:

Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Target:

One ASURYANI PSYKER model from your army within 9" of that enemy unit.

Effect:

Roll six D6: for each 3+, that enemy unit suffers 1 mortal wound.

Psychic Shield

1 CP
Shooting

A twist of the seer’s psychic powers raises a whirling shield of empyric energy and psychokinetic debris to screen the Aeldari from enemy fire.

When:

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target:

One ASURYANI INFANTRY unit from your army (excluding WRAITH CONSTRUCT units) that was selected as the target of one or more of the attacking unit’s attacks and is within 9" of one or more friendly ASURYANI PSYKER models.

Effect:

Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".