Asuryani
Spirit Conclave
Detachment Rules
Shepherds of the Dead
Enhancements
Light of Clarity
30 ptsThe mind of this Spiritseer shines with psychic illumination, burning away the veils that cloud the senses of the dead.
- SPIRITSEER* model only. In your Command phase, select one friendly WRAITH CONSTRUCT unit within 12" of the bearer. Until the start of your next Command phase, add 1 to the Objective Control characteristic of INFANTRY models in that unit and add 3 to the Objective Control characteristic of MONSTER models in that unit.
Stave of Kurnous
15 ptsWound about with finely inscribed myths of Kurnous, the Hunter, this wraithbone staff imbues ghost warriors with an echo of the slain god’s keen‑eyed skill.
- SPIRITSEER* model only. In your Command phase, select one friendly WRAITH CONSTRUCT unit within 12" of the bearer (excluding TITANIC units). Until the start of your next Command phase, each time a model in that unit makes an attack, on a Critical Wound, that attack has the [PRECISION] ability.
Rune of Mists
10 ptsThis rare psychic rune binds occluding psychic energies about nearby wraith constructs to baffle the foe’s senses.
- SPIRITSEER* model only. In your Command phase, select one friendly WRAITH CONSTRUCT unit within 12" of the bearer. Until the start of your next Command phase, each time a ranged attack targets that unit, unless the attacking model is within 18", models in that unit have the Benefit of Cover against that attack.
Higher Duty
25 ptsKnowing their crucial role in guiding the ghost warriors, this seer chooses duty over personal glory.
- SPIRITSEER* model only. In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to 6”.
Stratagems
eitherPlayer
Seer’s Eye
1 CPSeeing their prey as much through the eyes of their guiding seer as with any sense of their own, the wraith constructs strike swift and true.
Your Shooting phase or the Fight phase.
One AELDARI PSYKER model from your army and one friendly WRAITH CONSTRUCT unit within 12" of it that has not been selected to shoot or fight this phase.
Select one enemy unit visible to your PSYKER model. Until the end of the phase, each time a model in your WRAITH CONSTRUCT unit makes an attack that targets that enemy unit, you can ignore any or all modifiers to the Armour Penetration and/or Damage characteristics of that attack.
Wraithbone Armour
1 CPThe apparent fragility of wraith constructs’ lithe bodies belies their incredible resilience.
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
One WRAITH CONSTRUCT unit from your army (excluding TITANIC units) that was selected as the target of one or more of the attacking unit’s attacks.
Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
Blades From Beyond
1 CPSometimes, the twinned perceptions of ghost warriors allow them to perceive – and strike at – the souls of their foes.
Fight phase.
One WRAITHBLADES, WRAITHLORD or WRAITHKNIGHT unit from your army that has not been selected to fight this phase.
Until the end of the phase, melee weapons equipped by models in your unit have the [DEVASTATING WOUNDS] ability.
Your Turn
Soul Bridge
1 CPIt is risky for a Spiritseer to cast their awareness so far, but aiding the dead is sometimes necessary.
Your Command phase.
One WRAITHBLADES, WRAITHGUARD or WRAITHLORD unit from your army and one ASURYANI PSYKER model from your army.
Until the start of your next Command phase, your WRAITHBLADES, WRAITHGUARD or WRAITHLORD unit is considered to be within 12" of your PSYKER model for the purposes of the Psychic Guidance and Spirit Guides abilities.
Spirit Token
1 CPBy leaving psycho‑resonant wraithbone markers upon the battlefield, these warriors wreathe vital strategic locations in an aura of dread not easily overcome.
Start of your Movement phase.
One WRAITHBLADES or WRAITHGUARD unit from your army.
Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Crushing Strides
1 CPElegant they may be, but the weight and implacable strength of wraith constructs on the charge can smash enemies to the ground bloody and broken.
Your Charge phase, just after a WRAITHBLADES, WRAITHLORD or WRAITHKNIGHT unit from your army ends a Charge move.
That WRAITHBLADES, WRAITHLORD or WRAITHKNIGHT unit.
Select one enemy unit within Engagement Range of your unit and roll one D6 for each WRAITHBLADES model in your unit, or roll four D6 if your unit has the WRAITHLORD keyword, or roll six D6 if your unit has the WRAITHKNIGHT keyword: for each 3+, that enemy unit suffers 1 mortal wound.