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Asuryani

Warhost

3 CP

Detachment Rules

Martial Grace

Enhancements

Phoenix Gem

35 pts

Aeldari myth tells how Isha once drew down the heat of a hundred stars into a glittering gem to save Asuryan. The Phoenix Gem is the only surviving fragment of this ancient stone and retains the power to return life to the fallen.

  • ASURYANI* model only. The first time the bearer is destroyed, remove it from play, then, at the end of the phase, roll one D6: on a 2+, set the bearer back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with its full wounds remaining.

Timeless Strategist

15 pts

This ancient Aeldari war leader has commanded armies for the entire lifetimes of the younger mortal species. Their mastery of the swift, decisive and reactive strategy is second to none.

  • ASURYANI* model only. At the start of the battle round, if the bearer is on the battlefield (or any TRANSPORT it is embarked within is on the battlefield), you receive 1 additional Battle Focus token.

Gift of Foresight

15 pts

It is far easier to avoid fatal battlefield errors if one has already foreseen when they will occur and how to prevent them.

  • ASURYANI* model only. Once per battle round, you can target the bearer’s unit with the Command Re‑roll Stratagem for 0CP.

Psychic Destroyer

30 pts

This psyker has refined the destructive potential of their mental abilities, honing them to a fine and frighteningly lethal point.

  • ASURYANI PSYKER* model only. Add 1 to the Damage characteristic of ranged Psychic weapons equipped by the bearer.

Stratagems

eitherPlayer

Lightning-fast Reactions

1 CP
ShootingFight

Processing events at incredible speed, these warriors easily evade attacks that would have slain any less celeritous combatants.

When:

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target:

One ASURYANI unit from your army (excluding WRAITH CONSTRUCT units) that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

Skyborne Sanctuary

1 CP
Fight

The Aeldari excel in striking swiftly, then leaping back into the safety of their skimming transports.

When:

End of the Fight phase.

Target:

One unengaged ASURYANI unit from your army that was eligible to fight this phase and one friendly TRANSPORT it is able to embark within.

Effect:

If your ASURYANI unit is wholly within 6” of that TRANSPORT, it can embark within it.

Your Turn

Feigned Retreat

1 CP
Movement

What appears to be a full retreat one moment is revealed as the deceptive prelude to a devastating attack the next.

When:

Your Movement phase, just after an ASURYANI unit from your army Falls Back.

Target:

That ASURYANI unit.

Effect:

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Blitzing Firepower

1 CP
Shooting

When unleashed in a close‑ranged storm, Aeldari weapons fire can completely eradicate all life within the target zone.

When:

Your Shooting phase.

Target:

One ASURYANI unit from your army that has not been selected to shoot this phase.

Effect:

Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability while targeting an enemy unit within 12". If such a weapon already has that ability, until the end of the phase, each time an attack is made with that weapon, an unmodified Hit roll of 5+ scores a Critical Hit.

Fire and Fade

1 CP
Shooting

The Aeldari are masters of hit‑and‑run tactics, engaging a target with a flurry of shots before swiftly ducking back out of harm’s way.

When:

Your Shooting phase, just after an ASURYANI INFANTRY unit from your army (excluding AIRCRAFT, ASURMEN and WRAITH CONSTRUCT units) has shot.

Target:

That ASURYANI unit.

Effect:

Your unit can make a Normal move of up to D6+1".

Restrictions:

Until the end of the turn, your unit is not eligible to declare a charge or embark within a TRANSPORT.

Opponent's Turn

Webway Tunnel

1 CP
Fight

By slipping away into the ethereal confines of the Webway, Aeldari warriors can circumnavigate the foe and strike from new and unexpected quarters.

When:

End of your opponent’s Fight phase.

Target:

One ASURYANI INFANTRY unit from your army that is wholly within 9" of one or more battlefield edges.

Effect:

If your unit is not within Engagement Range of one or more enemy units, remove it from the battlefield and place it into Strategic Reserves.