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Asuryani

Windrider Host

2 CP

Detachment Rules

Ride the Wind

Enhancements

Firstdrawn Blade

10 pts

Those who lead the Windrider Hosts do so from the front, embodying the first of the Swords of Vaul drawn in wrath.

  • ASURYANI MOUNTED* model only. Models in the bearer’s unit have the Scouts 9" ability.

Mirage Field

25 pts

This field generator surrounds its bearer with contradictory sensor ghosts and split‑second illusions that make them incredibly challenging to target, particularly when moving at speed.

  • ASURYANI MOUNTED* model only. Each time an attack targets the bearer’s unit, subtract 1 from the Hit roll.

Seersight Strike

15 pts

This warrior has mastered the art of augmenting their mounted attack runs with lashing blades of focused psychic power that punch through the heaviest armour and monstrous hide to vital targets deep within.

  • ASURYANI MOUNTED PSYKER* model only. Psychic weapons equipped by the bearer have the [ANTI‑MONSTER 2+] and [ANTI‑VEHICLE 2+] abilities.

Echoes of Ulthanesh

20 pts

Riding out to battle upon their skimming steed, this charismatic commander is reminiscent of the great Aeldari hero come again. The mere sight of them swooping down upon their foes inspires their warriors to remarkable feats of heroism in their turn.

  • ASURYANI MOUNTED* model only. In your Command phase, roll one D6, adding 1 to the result if the bearer is not within your deployment zone, and adding an additional 1 to the result if the bearer is within your opponent’s deployment zone: on a 5+, you gain 1CP.

Stratagems

eitherPlayer

Death From On High

1 CP
ShootingFight

Streaking suddenly down from on high, the Aeldari strike like the fall of an executioner’s blade.

When:

Your Shooting phase or the Fight phase.

Target:

One ASURYANI MOUNTED or VYPER unit from your army that was set up on the battlefield from Reserves this turn and has not been selected to shoot or fight this phase.

Effect:

Until the end of the phase, each time a model in your unit makes an attack, you can re‑roll the Wound roll.

Overflight

1 CP
ShootingFight

These airborne warriors arc up and away from the ruin of their foes, already seeking fresh prey.

When:

End of your Shooting phase or the end of the Fight phase.

Target:

One ASURYANI MOUNTED unit from your army that destroyed one or more enemy units this phase.

Effect:

Your unit can make a Normal move of up to 7".

Your Turn

Wind of Blades

1 CP
Movement

Warriors such as these cannot be pinned down or held back. They hit and run at will, hammering the foe with constant fire and slashing blows.

When:

Your Movement phase.

Target:

One ASURYANI MOUNTED or VYPER unit from your army that has not been selected to move this phase.

Effect:

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.

Daring Riders

1 CP
Movement

Some of the Windrider Hosts are especially aggressive, unable to restrain the fierce joy of racing perilously close to the foe while strafing them with fire.

When:

The Reinforcements step of your Movement phase.

Target:

One ASURYANI MOUNTED or VYPER unit from your army in Reserves.

Effect:

Until the end of the phase, when setting up your unit on the battlefield from Reserves, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units. When doing so, if your unit is set up within 8" horizontally of one or more enemy units, until the end of the turn, it is not eligible to declare a charge.

Focused Firepower

1 CP
Shooting

Able to analyse and assess target data at incredible speeds, these Aeldari isolate the foe’s weak spot and pour all their fire into it as they hurtle past.

When:

Your Shooting phase.

Target:

One ASURYANI MOUNTED or VYPER unit from your army that has not been selected to shoot this phase.

Effect:

Until the end of the phase, each time a model in your unit makes an attack, improve the Armour Penetration characteristic of that attack by 1.

Opponent's Turn

Spiralling Evasion

1 CP
Shooting

None but the Aeldari could risk such breakneck and seemingly suicidal evasive manoeuvres to jink around incoming enemy fire.

When:

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target:

One ASURYANI MOUNTED or VYPER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the end of the phase, models in your unit have a 4+ invulnerable save.