Black Templars
Marshal's Household
Detachment Rules
Faith-fuelled Resolve
Enhancements
Fervent Exemplars (Upgrade)
10 ptsParagons of their crusade’s inexorable wrath, these Sword Brethren have earned a reputation for carving a path to victory through their foes, unable to rest while one enemy yet lives.
Sword Brethren squad unit only. This unit has +1 to charge rolls.
Inheritors of Sigismund (Upgrade)
15 ptsThese warrior elites have achieved feats of bloody slaughter against the most deadly of the God‑Emperor’s foes, executing them in displays of such blisteringly swift attacks that it is clear they share a sliver of Sigismund’s own skill.
Sword Brethren squad unit only. This unit has Fights First.
Stratagems
Your Turn
Blade of Detestation
1 CPWith roared litanies and incendiary hatred, the Sword Brethren plunge into their foe like a white‑hot blade, their armoured momentum cracking armour, crushing bones, and trampling the foe underfoot.
Your Charge phase, when a friendly Sword Brethren squad unit ends a charge move.
That Sword Brethren squad unit.
Select one enemy unit engaged with your unit. Roll one D6 for each model in your unit engaged with that enemy unit:
- For each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
eitherPlayer
Slayers of Abominations
1 CPThe largest manifestations of the foe’s sin are branded unholy abominations, challenges which a crusade’s champions gladly meet to drive their sanctified weapons deeply beneath their hides.
Fight phase, when a friendly Sword Brethren squad unit is selected to fight.
That Sword Brethren squad unit.
Your unit’s melee attacks that target a Monster/Vehicle unit have +2 S.
Opponent's Turn
Unsparing Execution
1 CPThose who attempt to flee their rightful death only stoke their executioners’ hatred all the hotter. None can be spared the God‑Emperor’s wrath.
Your opponent’s Movement phase, when a unit is selected to make a fall‑back move, if that unit is engaged with a friendly Sword Brethren squad unit.
That Sword Brethren squad unit.
When an enemy unit engaged with your unit is selected to make a fall‑back move, that enemy unit must use the desperate escape mode, with ‑1 to those hazard rolls if that enemy unit is battle‑shocked.