Blood Angels
Armoured Speartip
Detachment Rules
Rapid Deployment
Enhancements
Liberator
15 ptsA dauntless conqueror and liberator of worlds, this intimidating champion inspires confidence in their battle‑brothers and abject fear in the enemy.
- ADEPTUS ASTARTES* model only. If you control an objective marker at the end of your Command phase, and the bearer’s unit (or any HEAVY TRANSPORT it is embarked within) is within range of that objective marker, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Tip of the Spear
40 ptsThis aggressive front‑line commander knows the value of speed and decisive manoeuvre.
- ADEPTUS ASTARTES* model only. If the bearer starts the battle embarked within a TRANSPORT, that TRANSPORT has the Scouts 6" ability.
Shock Deployment
20 ptsFrom the ramps of armoured transports, elite infantry deploy swiftly, unleashing fire on overawed enemies.
- ADEPTUS ASTARTES TERMINATOR* or GRAVIS model only. In your Shooting phase, each time the bearer’s unit is selected to shoot, if it disembarked from a TRANSPORT this turn, until the end of the phase, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Armoured Commander
25 ptsThis veteran commander of mechanised infantry utilises its manoeuvrability to ensnare the foe.
- ADEPTUS ASTARTES* model only. Once per turn, in your Movement phase, the bearer can use this Enhancement. If it does, select one friendly ADEPTUS ASTARTES TRANSPORT that is in Strategic Reserves. Until the end of the phase, for the purposes of setting up that TRANSPORT on the battlefield, treat the current battle round number as being one higher than it actually is.
Stratagems
eitherPlayer
Machine Wrath
1 CPIn a last act of vengeance, the doomed crew of this burning transport drive into the midst of the enemy. 
Any phase, just after a HEAVY TRANSPORT unit from your army with the Deadly Demise ability is destroyed.
That HEAVY TRANSPORT unit, if you rolled a 6 for its Deadly Demise ability. You can use this Stratagem on that unit even though it was just destroyed.
Your unit can make a Normal or Fall Back move before its Deadly Demise ability is resolved, and before any embarked units perform an Emergency Disembarkation. When making this move, your unit can move through enemy models (excluding MONSTERS and VEHICLES) and can move within Engagement Range of such models, but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
Armour of Contempt
1 CPThe belligerence of the Adeptus Astartes, combined with their transhuman physiology, makes them unyielding foes to face.
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Rapid Embarkation
1 CPWith steely discipline, Space Marine battle-brothers mount up swiftly, even as the enemy closes in.
End of the Fight phase.
One ADEPTUS ASTARTES INFANTRY unit from your army that is not within Engagement Range of one or more enemy units, and one friendly HEAVY TRANSPORT it is able to embark within.
If your ADEPTUS ASTARTES INFANTRY unit is wholly within 6" of that HEAVY TRANSPORT, it can embark within it.
Your Turn
Ceramite Sledgehammer
1 CPThe mightiest Space Marine transports are unstoppable on the advance.
Your Movement phase.
One ADEPTUS ASTARTES TRANSPORT unit from your army that has not been selected to move this phase.
Until the end of the phase, each time your unit makes a Normal or Advance move, it can move horizontally through terrain features. In addition, if your unit is a HEAVY TRANSPORT, when making this move, your unit can move through enemy models (excluding MONSTERS and VEHICLES) and can move within Engagement Range of such models, but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
Advanced Deployment
1 CPCoaxing the utmost from roaring engines, transport crews strive to deploy their passengers as close as possible to their assigned objectives. 
Your Movement phase.
One ADEPTUS ASTARTES TRANSPORT unit from your army that has not been selected to move this phase.
Until the end of the phase, units can disembark from your TRANSPORT after it has Advanced. Units that do so count as having made a Normal move this phase, and cannot declare a charge in the same turn (unless your TRANSPORT has the Assault Ramp ability), but can otherwise act normally.
Purgation Doctrine
1 CPEmerging from their transports, Space Marine infantry ruthlessly clear enemy positions.
Your Shooting phase.
One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll (if your unit disembarked from a HEAVY TRANSPORT this turn, add 1 to the Wound roll as well).