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Blood Angels

Liberator Assault Group

3 CP

Detachment Rules

Red Thirst

Enhancements

Speed of the Primarch

25 pts

Such is this warrior’s rage‐fuelled speed, it is as if the Primarch himself fights alongside his sons.

  • ADEPTUS ASTARTES* model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Fights First ability.

Rage-fuelled Warrior

35 pts

Fury burns in this warrior’s soul. A single moment of savage brutality stands between them and the maddening embrace of the Black Rage.

  • ADEPTUS ASTARTES* model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer’s melee weapons have the [SUSTAINED HITS 3] ability.

Icon of the Angel

20 pts

The Icon of the Angel reminds the Blood Angels of the heretics who fled after laying low Sanguinius, exhorting them to let no enemy escape their grasp again.

  • ADEPTUS ASTARTES* model only. Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of the bearer’s unit is selected to Fall Back, models in that enemy unit must take Desperate Escape tests as if their unit was Battle‐shocked. When doing so, if that enemy unit is also Battle‐shocked by other means, subtract 1 from each of those Desperate Escape tests.

Gift of Foresight

15 pts

This heroic warrior bears a glimmering of Sanguinius’ prophetic gifts. Flashes of foresight allow him to weave around his enemy’s blows with supernatural skill.

  • ADEPTUS ASTARTES* model only. Once per battle round, just after making a Hit roll, a Wound roll or a saving throw for the bearer, you can treat the result as an unmodified roll of 6 instead.

Stratagems

eitherPlayer

Angelic Grace

1 CP
CommandMovementShootingChargeFight

Sanguinius’ sons are blessed with the spiritual fortitude of their Primarch.

When:

Any phase, just after an ADEPTUS ASTARTES unit from your army has a mortal wound allocated to it.

Target:

That ADEPTUS ASTARTES unit.

Effect:

Until the end of the phase, models in your unit have the Feel No Pain 5+ ability against mortal wounds.

Armour of Contempt

1 CP
ShootingFight

The belligerence of the Adeptus Astartes combined with their enhanced physiology makes them unyielding foes to face.

When:

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target:

One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

Red Rampage

1 CP
Fight

In times of great desperation, fury and ferocity can be a warrior’s strongest allies.

When:

Fight phase.

Target:

One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.

Effect:

Select either the [LANCE] or [LETHAL HITS] abilities. Until the end of the phase, melee weapons equipped by models in your unit have the selected ability. You can instead choose for your unit to give in to the Red Thirst; if it does, then it becomes Battle‐shocked (but the effects of this Stratagem still apply to it) and until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] and [LETHAL HITS] abilities.

Opponent's Turn

Savage Echoes

1 CP
Charge

The Sons of Sanguinius may embrace the Red Thirst but for a moment, if the need arises.

When:

Your opponent’s Charge phase.

Target:

One ADEPTUS ASTARTES unit from your army that was just charged by an enemy unit.

Effect:

Select either the Strength or Attacks characteristic of melee weapons equipped by models in your unit. Until the end of the turn, add 1 to the selected characteristic. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle‐shocked (but the effects of this Stratagem still apply to it) and until the end of the turn, add 1 to the Strength and Attacks characteristics of melee weapons equipped by models in your unit.

Your Turn

Aggressive Onslaught

1 CP
Movement

The Blood Angels enact a sweeping advance.

When:

Your Movement phase, just after an ADEPTUS ASTARTES unit from your army has Advanced.

Target:

That ADEPTUS ASTARTES unit.

Effect:

Until the end of the turn, your unit is eligible to either shoot or declare a charge, even though it Advanced. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle‐shocked (but the effects of this Stratagem still apply to it) and until the end of the turn, your unit is eligible to both shoot and declare a charge, even though it Advanced.

Relentless Assault

1 CP
Movement

When Blood Angels execute a tactical withdrawal it is but a prelude to a renewed assault.

When:

Your Movement phase, just after an ADEPTUS ASTARTES unit from your army Falls Back.

Target:

That ADEPTUS ASTARTES unit.

Effect:

Until the end of the turn, your unit is eligible to either shoot or declare a charge even though it Fell Back. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle‐shocked (but the effects of this Stratagem still apply to it) and until the end of the turn, your unit is eligible to both shoot and declare a charge, even though it Fell Back.