Blood Angels
Rage-cursed Onslaught
Detachment Rules
Maddened Ferocity
Enhancements
Carmine Reliquary
30 ptsThis armoured casket contains the skull of a beloved Blood Angels Captain lost to the Black Rage. It is a potent talisman of unfaltering aggression.
- CHAPLAIN* model only. Models in the bearer’s unit have the Scouts 6" ability. Each time you take a Battle-shock test for an ADEPTUS ASTARTES unit within 6" of the bearer, you can re-roll the result.
Master of the Red Thirst
25 ptsLong practice has allowed this champion to gain a modicum of focus and control over their Red Thirst – wisdom they pass on in the heat of battle.
- ADEPTUS ASTARTES* model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Fights First ability.
Sanguinary Tear (Aura)
35 ptsLegend has it that the blood-red stone set into this relic houses a teardrop shed by the Primarch himself. Those lost to the Black Rage seem to fight all the more furiously in its presence.
- ADEPTUS ASTARTES* model only. While a friendly DEATH COMPANY unit is within 6" of the bearer, add 1 to the Strength characteristic of weapons equipped by models in that unit.
Angel’s Fang
25 ptsThis artificer-crafted weapon has a dark reputation amongst the Chapter. Yet none can deny its lethality, or its machine-spirit’s desire to drink the blood of the mightiest foes.
- ADEPTUS ASTARTES* model only. Each time the bearer makes a melee attack that targets a CHARACTER, MONSTER or VEHICLE unit, that attack has the [SUSTAINED HITS 2] ability.
Stratagems
eitherPlayer
A Grim Warning
1 CPSo savagely butchered are the corpses left strewn by the Blood Angels that the mere sight of them gives the enemy pause.
Any phase.
One BLOOD ANGELS unit from your army that was just destroyed while it was within range of one or more objective markers you controlled at the end of the previous phase. You can use this Stratagem on that unit even though it was just destroyed.
Select one of those objective markers. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Armour of Contempt
1 CPThe belligerence of the Adeptus Astartes, combined with their enhanced physiology, makes them unyielding foes to face.
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Insensate Rampage
1 CPThe agony of even the most catastrophic wounds means nothing to the warriors of the Death Company, pain finding no purchase on their maddened minds.
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
One DEATH COMPANY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.
Limb from Limb
1 CPWhile the Blood Angels display skill and discipline at close quarters, it is tinged with a blood-drenched brutality that only increases with their building rage.
Fight phase.
One ADEPTUS ASTARTES unit from your army that made a Charge move this turn.
Select either the Strength or Armour Penetration characteristic of melee weapons equipped by models in your unit. Until the end of the phase, add 1 to the selected characteristic. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle‑shocked (but the effects of this Stratagem still apply to it), and until the end of the phase, add 1 to the Strength and Armour Penetration characteristics of melee weapons equipped by models in your unit.
Deathless Duty
2 CPEven as death at last smothers the inferno of fury consuming the minds of these lost brethren, they keep killing, until not even the faintest spark remains.
Fight phase, just after an enemy unit has selected its targets.
One DEATH COMPANY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
Your Turn
Red Wrath
1 CPAlready swift and aggressive even by Space Marine standards, the Blood Angels can enhance their might yet further by surrendering temporarily to the Red Thirst, albeit at the cost of higher strategic thought.
Your Movement phase, just after an ADEPTUS ASTARTES unit from your army Advances.
That ADEPTUS ASTARTES unit.
Until the end of the turn, your unit is eligible to either shoot or declare a charge in a turn in which it Advanced. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle-shocked (but the effects of this Stratagem still apply to it), and until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.