Blood Angels
The Lost Brethren
Detachment Rules
A Noble Death in Combat
Enhancements
Sanguinius’ Grace
20 ptsAs maddening hallucinatory memories of long‐forgotten battles flash across this warrior’s mind, he is granted a sliver of the Primarch’s combat prowess.
- DEATH COMPANY* model only. Once per battle, at the end of the Fight phase, if the bearer is within Engagement Range of three or more enemy models, the bearer can fight one additional time.
Blood Shard
25 ptsSpiritual energy flows from this crimson gem, filling its bearer with a ferocious desire to tear their foes limb from limb. Those infused with its energies may fight on despite suffering seemingly mortal wounds.
- DEATH COMPANY* model only. The first time the bearer is destroyed, at the end of the phase, roll one D6: on a 2+, set the bearer back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with 3 wounds remaining.
To Slay The Warmaster
15 ptsOvercome by maddening hallucinations, this warrior sees in all enemy champions glimmers of Horus’ dark majesty and thus strives to destroy them.
- DEATH COMPANY* model only. Once per battle, at the start of the Fight phase, if the bearer is within Engagement Range of one or more enemy CHARACTER units, you can select one of those CHARACTER units and roll six D6: for each 4+, one CHARACTER model in that unit suffers 1 mortal wound.
Vengeful Onslaught
10 ptsThis Son of Sanguinius appears to the brothers of the Death Company as a paragon of their Primarch’s martial prowess. Should he fall in battle, the vengeful fury of the Lost will be inflamed.
- DEATH COMPANY* model only. If the bearer is destroyed, until the end of your next turn, each time a friendly DEATH COMPANY model makes an attack, add 1 to the Hit roll.
Stratagems
eitherPlayer
Glorious Sacrifice
1 CPEven in death, the Lost bring victory to their Chapter.
Any phase.
One DEATH COMPANY unit from your army that was just destroyed while it was within range of an objective marker you controlled. You can use this Stratagem on that unit even though it was just destroyed.
That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Armour of Contempt
1 CPThe belligerence of the Adeptus Astartes combined with their enhanced physiology makes them unyielding foes to face.
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Final Retribution
1 CPThese battle‐brothers have already accepted their deaths. They now seek to strike one last, telling blow against the enemy.
Fight phase, just after an enemy unit has selected its targets.
One DEATH COMPANY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit is within 12" of one or more friendly CHAPLAIN models; on a 4+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
Furious Onslaught
1 CPThe Lost push towards new foes, the bloodlust in their veins enhancing their preternatural speed.
Fight phase.
One DEATH COMPANY unit from your army, just before that unit Piles‐in.
Until the end of the phase, each time a model in your unit makes a Pile‐in move, it can move up to D3+3" instead of up to 3". If your unit is within 12" of one or more friendly CHAPLAIN models, or if it is below Starting Strength, it can move up to 6" instead. In either case, it can only do so provided your unit ends that Pile‐in move in Unit Coherency and within Engagement Range of one or more enemy units.
Lost to Rage
1 CPThe Lost are consumed utterly by rage.
Fight phase.
One DEATH COMPANY unit from your army that is below Starting Strength and has not been selected to fight this phase.
Until the end of the phase, improve the Attacks, Stength and Armour Penetration characteristics of melee weapons equipped by models in your unit by 1 and, unless your unit is within 12" of one or more friendly CHAPLAIN models, until the end of the phase, those weapons have the [HAZARDOUS] ability.
Your Turn
Wrathful Rampage
1 CPSo lost to rage are the Death Company that they surge unstoppably into battle, eagerly outpacing their brothers.
Your Movement phase, just after a DEATH COMPANY unit from your army Advances.
That DEATH COMPANY unit.
Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced. If your unit is within 12" of one or more friendly CHAPLAIN models, or it is below its Starting Strength, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.