Chaos Knights
Helhunt Lance
Detachment Rules
Masters of the Pack
Enhancements
Hunter’s Helm
15 ptsThis infernal faceplate was forged by the cannibalistic Dark Magi of Ghanarkh. Affixed to a Chaos Knight, it infuses the steed with a carnivore’s ferocious hunger.
- CHAOS KNIGHTS* model only. You can re‑roll Advance and Charge rolls made for the bearer’s unit.
Octagram of Conjuration
40 ptsThis Knight suit’s cockpit incorporates a summoning octagram that drags warp gheists into reality and sends them screaming out to bedevil rune‑marked prey.
- KNIGHT ABOMINANT* model only. The bearer has the following ability:
- Octagram of Conjuration (Aura):* While a friendly WAR DOG model is within 9” of this model, after that WAR DOG model has shot, you can select one enemy unit hit by one or more of those attacks. That enemy unit must take a Battle‑shock test.
Aspect of the Beast
30 ptsSomething predatory and monstrous from the depths of the Warp has possessed this Knight suit. Its terrifying presence spreads like a pall.
- CHAOS KNIGHTS* model only. At the start of your Command phase, select one Dread ability to be active for the bearer until the start of your next Command phase, in addition to the Dread abilities active for your army.
Throne Tyrannicus
25 ptsSo dominant is the psychoneural signature of this Throne Mechanicum that it dominates even other scions and their steeds as they rule over War Dogs.
- TITANIC CHAOS KNIGHTS* model only. In your Command phase, select one other CHAOS KNIGHTS CHARACTER model within 9” of the bearer. If the bearer has one or more Aura abilities that affect friendly WAR DOG units, until the start of your next Command phase, the selected CHAOS KNIGHTS CHARACTER model is affected by those Aura abilities as well.
Stratagems
eitherPlayer
Feral Arrogance
1 CPThis Chaos Knight shrugs off even the most dire hurts as though they are beneath such a mighty, warp‑empowered predator.
Any phase, just after a mortal wound is allocated to a CHAOS KNIGHTS unit from your army.
That CHAOS KNIGHTS unit.
Until the end of the phase, models in your unit have the Feel No Pain 5+ ability against mortal wounds.
Merciless Fusillade
1 CPThe scion slaves their servants’ weapons to their own, forming an overwhelming firestorm.
Start of your Shooting phase or the start of the Fight phase.
One TITANIC CHAOS KNIGHTS unit from your army, and up to two friendly WAR DOG units, that have not been selected to shoot or fight this phase.
Select one enemy unit that is an eligible target for each of those CHAOS KNIGHTS units. Until the end of the phase, each time one of those CHAOS KNIGHTS units is selected to shoot or fight, if that enemy unit is an eligible target, you can only select that enemy unit as the target for all of those attacks and those attacks have the [SUSTAINED HITS 1] ability.
Beasthide Manifestation
1 CPThe raw and bestial power of the Warp causes this Chaos Knight to sprout thick mutant scales and layered hide in response to incoming attacks.
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
One CHAOS KNIGHTS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Your Turn
Flush the Quarry
1 CPUrged on by their masters, the War Dogs push hard through the densest terrain.
Start of your Movement phase.
One TITANIC CHAOS KNIGHTS unit from your army and up to three friendly WAR DOG units within 6" of that TITANIC CHAOS KNIGHTS unit.
Until the end of the phase, each time one of those WAR DOG units makes a Normal, Advance or Fall Back move, its models can move through models and terrain features. When doing so, they can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
Contemptuous Volleys
1 CPNo mere prey swirling about their steed’s feet will prevent this scion from focusing their fire.
Your Movement phase, just after a CHAOS KNIGHTS unit from your army Falls Back.
That CHAOS KNIGHTS unit.
Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Opponent's Turn
Goaded Beast
1 CPFiring upon adamantine monsters only goads them to greater wrath and more ferocious bloodshed.
Your opponent’s Shooting phase, just after an enemy unit has shot.
One CHAOS KNIGHTS unit from your army that lost one or more wounds as a result of those attacks.
Your unit can make a surge move of up to D6"