Back to Chaos Knights

Chaos Knights

Houndpack Lance

2 CP

Detachment Rules

Marked Prey

Enhancements

Preyslayer’s Mantle

15 pts

This ancient War Dog chassis is said to have been forged in warpfires and ensorcelled with the spirit of the hunt unending.

  • WAR DOG* model only. The bearer has the Super-heavy Walker ability.

Final Howl (Aura)

20 pts

Biomechanoid parasites lace a War Dogs vox-emitters with the infernal baying of supernatural hunting hounds. Its effects upon other nearby War Dogs are profound and alarming

  • WAR DOG* model only. While a friendly WAR DOG model is within 6" of the bearer, each time that model makes an attack, re-roll a Wound roll of 1.

Loping Predator

10 pts

This swift attacker is adept at firing on the move, trusting the predatory senses of their War Dogs machine spirit to single out targets of opportunity.

  • WAR DOG* model only. The bearer’s ranged weapons have the [ASSAULT] ability.

Panoply of the Cursed Knights

15 pts

Borne within by an order of silent Idolators, this collection of tattered pennants, chain-strung charms and armour scraps represent the last remains of the Knight Carnivus Grymm, torn apart by his own pack of War Dogs. It is said festooning ones Knight suit with these charms instils the legendary fortitude of that doomed war engine, but also invites Carnivus Grymms ghastly end.

  • WAR DOG* model only. Each time an attack targets the bearer, worsen the Armour Penetration characteristic of that attack by 1.

Stratagems

eitherPlayer

Vox-Howl

2 CP
ShootingFight

This artificially generated vox-borne rallying cry booms out across multiple wavelengths. It bolsters the courage of fellow War Dog pilots and their steeds, even as it fills the foes’ communications with squealing scrapcode and monstrous howling

When:

Start of the Shooting phase or the start of the Fight phase.

Target:

One WAR DOG CHARACTER unit from your army.

Effect:

Each enemy unit within 6" of your unit must take a Battle-shock test. Each friendly WAR DOG unit that is within 6" of your unit and is Battle-shocked must take a Leadership test; if that test is passed, that unit is no longer Battle-shocked.

Restrictions:

You can only use this Stratagem once per turn.

Hungry for Combat

1 CP
Fight

Eager to get into battle, these War Dogs hope to win glory and prove their worth to peers and masters alike.

When:

Start of the Fight phase.

Target:

Two or more WAR DOG units from your army within Engagement Range of the same enemy unit.

Effect:

Select one enemy unit within Engagement Range of those WAR DOG units. Until the end of the phase, models in those WAR DOG units can only target that enemy unit, but each time a model in one of those WAR DOG units makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.

Animalistic Rage

1 CP
ShootingFight

Many War Dog pilots are bitter and twisted souls whose hearts are filled with animalistic rage, and they will vent that anger with their last dying gasp.

When:

Your opponent’s Shooting phase or the Fight phase, just after a WAR DOG unit from your army that has not been selected to attack this phase is destroyed.

Target:

That WAR DOG unit. You can use this Stratagem on that unit even though it was just destroyed.

Effect:

Before resolving your unit’s Deadly Demise ability, it can either shoot or fight. When doing so, it must target only the enemy unit that just destroyed it, and can only do so if that enemy unit is an eligible target. After it has done so and after any Consolidation moves have been made, resolve your unit’s Deadly Demise ability as normal.

Your Turn

Cunning Hunter

1 CP
Movement

This War Dog’s pilot knows when to feign flight or give ground, only to redouble their attack the moment their prey’s guard drops.

When:

Your Movement phase, just after a WAR DOG unit from your army Falls Back

Target:

That WAR DOG unit.

Effect:

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Opponent's Turn

Harrying Hounds

1 CP
Movement

War Dogs fight with agility and guile, giving ground only to surge in on the attack from another angle.

When:

Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Target:

One WAR DOG unit from your army that is within 8" of that enemy unit.

Effect:

Your unit can make a Normal move of up to 6".

Encircling Pack

1 CP
Fight

The War Dogs of the dread household move to outflank and encircle their prey.

When:

End of your opponent’s Fight phase.

Target:

One WAR DOG unit from your army that is wholly within 12" of one or more battlefield edges and not within Engagement Range of one or more enemy units.

Effect:

Remove your unit from the battlefield and place it into Strategic Reserves.