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Chaos Knights

Lords of Dread

2 CP

Detachment Rules

Tyrannical Court

Enhancements

Throne Mechanicum of Skulls

25 pts

Flowing from this brazen Throne, an all-consuming need for murder grips the pilot and never lets go.

  • CHAOS KNIGHTS* model only. You can re-roll Charge rolls made for the bearer’s unit. In addition, once per battle, in your Charge phase, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer’s unit is eligible to declare a charge in a turn in which it Advanced.

Blade of Celerity

35 pts

Inlaid with esoteric circuitry, this relic sword is sheathed within the mechanisms of the pilot’s Throne where it imbues the Knight suit with flowing swiftness.

  • CHAOS KNIGHTS* model only. The bearer’s ranged weapons have the [ASSAULT] ability. In addition, once per battle, in the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Fights First ability.

Warp-borne Stalker

25 pts

Daemonic whispers guide this Knight’s pilot through the empyric tempests, straight into battle.

  • CHAOS KNIGHTS* model only. The bearer has the Deep Strike ability. In addition, once per battle, at the end of your opponent’s turn, if the bearer is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.

Putrid Carapace

30 pts

Blessed by Nurgle, the Chaos God of plague and despair, the hide of this Knight suit is thickened with steadily regenerating layers of rust and rotting blubber.

  • CHAOS KNIGHTS* model only. The bearer has a Save characteristic of 2+. In addition, once per battle, at the start of either player’s Command phase, the bearer can use this Enhancement. If it does, the bearer regains up to D6 lost wounds.

Mirror of Fates

30 pts

Hammered into the flesh of a Fallen Noble’s forehead and allowed to take root, this warp crystal allows them to predict their enemy’s plans and exploit them.

  • CHAOS KNIGHTS* model only. Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, you can use this ability. If you do, increase the CP cost of that use of that stratagem by 1CP.

Blessing of the Dark Master

20 pts

This pilot has won the favour of a sinister patron, granting them a measure of mysterious protection.

  • CHAOS KNIGHTS* model only. The bearer has the Stealth ability. In addition, once per battle, after you make a saving throw for the bearer, you can change the Damage characteristic of that attack to 0.

Stratagems

eitherPlayer

Claimed for the Dark Gods

1 CP
Command

The Fallen Noble dedicates their latest conquest to the Dark Gods in hope of reward.

When:

Start of your Command phase.

Target:

One CHAOS KNIGHTS CHARACTER unit from your army that is within range of one or more objective markers you control.

Effect:

Select one of those objective markers. That objective marker remains under your control, with a Level of Control of 5 (unless it would otherwise be higher), until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

Spiteful Demise

1 CP
CommandMovementShootingChargeFight

Determined that tales will be told of their spectacular end, the Fallen Noble overloads the internal generators of their Knight suit, hoping to take their enemy with them into oblivion.

When:

Any phase, just after a CHAOS KNIGHTS CHARACTER unit from your army is destroyed.

Target:

That CHAOS KNIGHTS CHARACTER unit. You can use this Stratagem on that unit even though it was just destroyed.

Effect:

When rolling to determine whether mortal wounds are inflicted by your unit’s Deadly Demise ability, that model’s Deadly Demise ability inflicts mortal wounds on a D6 roll of a 4+ instead of on a 6.

Runes of Disdain

2 CP
ShootingFight

Inscribed into the Knight suit’s servo-skeleton, these markings channel the pilot’s contempt for the foe and manifest it as a sorcerous aura of defence.

When:

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target:

One CHAOS KNIGHTS CHARACTER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.

Titanic Duel

1 CP
ShootingFight

The Chaos Knights engage in duels not for honour, but to assert their absolute dominance over the battlefield.

When:

Your Shooting phase or the Fight phase.

Target:

One CHAOS KNIGHTS CHARACTER unit from your army that has not been selected to shoot or fight this phase.

Effect:

Select one enemy MONSTER or VEHICLE unit. Until the end of the phase, each time a model in your unit makes an attack that targets that enemy unit, re-roll a Hit roll of 1 and re-roll a Wound roll of 1. Each time a model in your unit makes an attack that targets that enemy unit, if that enemy unit is TITANIC, you can re-roll the Hit roll and you can re-roll the Wound roll instead.

Trophy Hunter

1 CP
Fight

To these Fallen Nobles, each new foe chased down is another opportunity to claim gory trophies.

When:

Fight phase, just before a CHAOS KNIGHTS CHARACTER unit from your army consolidates.

Target:

That CHAOS KNIGHTS CHARACTER unit.

Effect:

Until the end of the phase, each time your unit Consolidates, models in it can move an additional 3" as long as your unit can end that move within Engagement Range of one or more enemy units.

Your Turn

Crushed Like Vermin

1 CP
Movement

Screaming enemy warriors are crushed to gory paste as the Chaos Knight tramples spitefully through their midst, stamping and raking these unworthy foes with its huge, taloned feet.

When:

Your Movement phase, just after a CHAOS KNIGHTS CHARACTER unit from your army ends a Normal move.

Target:

That CHAOS KNIGHTS CHARACTER unit.

Effect:

Select one enemy unit (excluding MONSTERS and VEHICLES) that your unit moved over during that move and roll six D6: for each 4+, that enemy unit suffers 1 mortal wound. If one or more models are destroyed as a result of this Stratagem, that enemy unit must take a Battle-shock test.