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Dark Angels

Ceramite Sentinels

3 CP

Detachment Rules

Adaptive Defence

Enhancements

Honour Indefatigable

25 pts

This rare honour badge celebrates a warrior who refuses to give up, even in the face of apparently certain death.

  • GRAVIS* model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with its full wounds remaining.

Castellum Omnivox

20 pts

This unique vox‑and‑augur augmetic provides the bearer with unparalleled tactical data vital to coordinating an aggressive defence in battle.

  • ADEPTUS ASTARTES* model only. Each time the bearer’s unit makes a Fall Back move, select one of the following to apply to that unit until the end of the turn:
  • That unit is eligible to perform an Action in a turn in which it Fell Back.
  • That unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Spy-skull Data Link

15 pts

Several artificer‑crafted and heavily shrouded servo‑skulls are tethered to this device, their linked visual feeds making the bearer nigh impossible to evade.

  • ADEPTUS ASTARTES* model only. Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability.

Defensive Mastery

25 pts

Few officers of the Chapter can match this commander’s talent for cunning defensive troop dispositions.

  • ADEPTUS ASTARTES* model only. After both players have deployed their armies, select up to three ADEPTUS ASTARTES units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.

Stratagems

eitherPlayer

Unyielding Might

1 CP
Command

Knowing that this strategically vital site must be secure for the defence lines to hold, Space Marines stand indomitable in the face of the foe. 

When:

Command phase.

Target:

One ADEPTUS ASTARTES unit from your army that is within Engagement Range of one or more enemy units.

Effect:

Until the start of your next Command phase, add 1 to the Objective Control characteristics of models in your unit.

Priority Strike

2 CP
ShootingFight

Eliminating key enemy assets is crucial to stalling then reversing the foe’s momentum.

When:

Your Shooting phase or the Fight phase.

Target:

One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army that has not been selected to shoot or fight this phase.

Effect:

Until the end of the phase, each time a model in your unit makes an attack that targets a CHARACTER, MONSTER or VEHICLE unit, you can re‑roll the Wound roll.

Armour of Contempt

1 CP
ShootingFight

The belligerence of the Adeptus Astartes combined with their post-human physiology makes them unyielding foes to face.

When:

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target:

One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

Stand to the End

1 CP
Fight

Aware of how vital it is that the defence line holds, these warriors fight even to their last breath. 

When:

Fight phase, just after an enemy unit has selected its targets.

Target:

One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks

Effect:

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if it is an ENTRENCHED unit: on a 4+, do not remove it from play. That destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

Your Turn

Augmented Targeting

1 CP
Shooting

Auto‑sense targeting subroutines specially adapted for defensive fire patterns aid these warriors’ aim. 

When:

Your Shooting phase

Target:

One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase

Effect:

Select either the [SUSTAINED HITS 1] or [LETHAL HITS] abilities. Until the end of the phase, ranged weapons equipped by models in your unit have the selected ability. If your unit is Entrenched, until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] and [LETHAL HITS] abilities instead.

Opponent's Turn

Evasive Repositioning

1 CP
Shooting

Codex doctrine when conducting an aggressive defence is to swiftly take up new positions whenever the foe finds your range.

When:

Your opponent’s Shooting phase, just after an enemy unit has shot.

Target:

One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Your unit can make a Normal move of up to D6". If your unit is ENTRENCHED, you can re‑roll the D6 to determine how far your unit can move.