Dark Angels
Company of Hunters
Detachment Rules
Masters of Manoeuvre
Enhancements
Master-crafted Weapon
10 ptsThose who command the Ravenwing on their hunts are often honoured with a masterwork blade, mace or other deadly close-quarters weapon. Such implements are fashioned by the Chapter’s artificers and weighted perfectly to be wielded from the saddle of a speeding armoured steed.
- RAVENWING* model only. Melee weapons equipped by the bearer have the [PRECISION] ability.
Mounted Strategist
30 ptsThis warrior has mastered the art of such advanced ploys as feigning flight only to turn swiftly upon overextended foes and launch a devastating counter-offensive to shatter their lines.
- RAVENWING* model only. You can re-roll Advance and Charge rolls made for the bearer’s unit.
Master of Manoeuvre
15 ptsDaring and audacious, this commander favours breakneck outflanking manoeuvres that allow them to plunge into the enemy’s midst from unexpected quarters.
- Ravenwing* model only. If the bearer’s unit starts the battle in Strategic Reserves, its points value does not count towards the combined points limit for units from your army that are in Strategic Reserve, and for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
Recon Hunter
20 ptsThis commander is an expert scout as well as hunter, and takes advantage of these skills to seize the most advantageous position before battle begins.
- RAVENWING* model only. Models in the bearer’s unit have the Scouts 9" ability.
Stratagems
eitherPlayer
Hunter’s Trail
1 CPUsing augur beacons, servo-skulls and the like, the Ravenwing mark locations they have passed through and cleansed of foes, laying a trial their fellows can follow on the hunt.
Command phase.
One RAVENWING MOUNTED unit from your army that is within range of an objective marker you control.
That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Armour of Contempt
1 CPThe belligerence of the Adeptus Astartes combined with their transhuman physiology makes them unyielding foes to face.
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Talon Strike
1 CPBe it their true quarry or simply one who possesses knowledge that will lead them to their apprehension, when the Ravenwing strike at a priority target they do so with unmerciful surety.
Your Shooting phase or the Fight phase.
One RAVENWING MOUNTED unit from your army that has not been selected to shoot or fight this phase.
Until the end of the phase, each time a model in your unit makes an attack that targets an INFANTRY CHARACTER or MOUNTED CHARACTER unit, add 1 to the Wound roll.
Your Turn
Death on the Wind
1 CPThe Ravenwing employ shock tactics and focussed firepower to tear bloody paths through the enemy ranks, shattering resistance and clearing the way to their true quarry.
Your Shooting phase.
One RAVENWING unit from your army that has just shot.
Select one enemy unit that was hit by one or more of those attacks. That unit must take a Battle-shock test. When doing so, if one or more RAVENWING units from your army are within 6" of that enemy unit, subtract 1 from the test.
Opponent's Turn
High-speed Focus
1 CPEven when travelling at breakneck pace, the Ravenwing control their vehicles with consummate skill and are able to jink and dodge around incoming enemy fire.
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
One RAVENWING unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
Rapid Reappraisal
1 CPThe Ravenwing scan and analyse their foes’ strategic dispositions constantly, augury and aerial surveillance helping to watch that no quarry slips their closing net. They are quick to redirect combat assets should such a risk present itself.
End of your opponent’s Fight phase.
One RAVENWING unit from your army that is not within Engagement Range of one or more enemy units.
Remove your unit from the battlefield and place it into Strategic Reserves.