Dark Angels
Dark Age Arsenal
Detachment Rules
Invocations of Ancient Fury
Enhancements
Petition of Stability (Upgrade)
15 ptsWith the correct runic activation sequence – and whispered appeals to the plasma coils’ stability matrix – the effective reach of a weapon’s killing power can be extended.
Adeptus Astartes unit only. This unit’s plasma attacks have +6" R.
Entreaty of Perpetual Ardour (Upgrade)
15 ptsBy stoking the spirits of their weapons, these Hellblasters keep their blazing ire in seething readiness to intercept the enemy’s every treacherous act.
Hellblaster Squad only. This unit’s snap shooting attacks hit on unmodified hit rolls of 5+.
Stratagems
Your Turn
Searing Bursts
1 CPWhen correctly calibrated and respectfully invoked, a plasma incinerator can fire blinding bolts that burst with searing energy. Those not killed are scorched and blistered by near misses.
Your Shooting phase, when a friendly Hellblaster Squad unit has shot.
That Hellblaster Squad unit.
Select one enemy unit hit by your unit’s plasma ranged attacks. That enemy unit is seared until the start of your next turn:
- While a unit is seared, that unit has ‑2" M.
No Sacrifice Too Great
1 CPIn extremis, the invoking of plasma coils’ output may be pushed past even the tolerances proscribed by Mars. The price is one the Chapter is prepared to make.
Your Shooting phase, when a friendly Adeptus Astartes unit is selected to shoot.
That Adeptus Astartes unit.
Your unit’s [HAZARDOUS] plasma ranged attacks have +1 S.
Revelation of Guilt
1 CPThe weapon spirits of the Dark Angels are known to despise guilt, and gunners who chant the foe’s unrepentant acts may be rewarded with merciless precision.
Your Shooting phase, when a friendly Adeptus Astartes unit is selected to shoot.
That Adeptus Astartes unit.
Your unit’s plasma ranged attacks have +1 to hit rolls.