Dark Angels
Inner Circle Task Force
Detachment Rules
Vowed Target
Enhancements
Champion of the Deathwing
15 ptsEven amongst the elite of the Unforgiven, this warrior is a paragon of duty and martial might.
- DEATHWING* model only. Melee weapons equipped by the bearer have the [LETHAL HITS] ability, and each time the bearer makes a melee attack, if it is within range of your Vowed objective marker, a Critical Hit is scored on an unmodified Hit roll of 5+.
Eye of the Unseen
10 ptsIt is said that no secret can escape the gaze of this ocular augmetic, which belonged first to the feared Interrogator-Chaplain Enoch.
- DEATHWING* model only. Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 if the bearer is within range of your Vowed objective marker: on a 5+, you gain 1CP.
Singular Will
20 ptsThis warrior lets nothing stand in their way or slow their advance, closing swiftly and relentlessly with their quarry.
- DEATHWING* model only. Each time the bearer’s unit Piles In or Consolidates, models in that unit can move an additional 3".
Deathwing Assault
30 ptsEmploying shock assault doctrines requiring ancient technology and immense tactical skill, the Deathwing are masters of catching their foes wholly unawares.
- DEATHWING* model with the Deep Strike ability only. The bearer’s unit can be set up using the Deep Strike ability in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.
Stratagems
eitherPlayer
Armour of Contempt
1 CPThe belligerence of the Adeptus Astartes combined with their transhuman physiology makes them unyielding foes to face.
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Martial Mastery
1 CPThe warriors of the Deathwing fight with the honed skill and lethality of knightly champions.
Fight phase.
One DEATHWING INFANTRY unit from your army that has not been selected to fight this phase.
Until the end of the phase, each time a model in your unit makes an attack, re-roll a Wound roll of 1. If your unit is within range of your Vowed objective marker, you can re-roll the Wound roll instead.
Duty Unto Death
1 CPSo driven by duty are the veterans of the Unforgiven that even death cannot keep them from it.
Fight phase, just after an enemy unit has selected its targets.
One DEATHWING unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 if your unit is within range of your Vowed objective marker. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
Your Turn
Relic Teleportarium
1 CPThe Deathwing employ ancient and incredibly powerful teleportariums, some older than the Great Crusade, to strike at their foes with unparalleled safety and accuracy.
Your Movement phase.
One DEATHWING unit from your army that is arriving using the Deep Strike ability this phase.
Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.
Until the end of the turn, your unit is not eligible to declare a charge.
Wrath of the Lion
1 CPChannelling the strategic puissance and measured ferocity of their gene-sire, the veterans of the Unforgiven unleash a perfectly timed and utterly lethal storm of tightly controlled violence.
Your Charge phase.
One DEATHWING INFANTRY unit from your army that just ended a Charge move.
Select one enemy unit within Engagement Range of your unit and roll one D6 for each model in your unit, adding 1 to the result if that enemy unit is within range of your Vowed objective marker: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 3 mortal wounds).
Opponent's Turn
Unmatched Fortitude
1 CPIn the name of their oaths to Chapter, Primarch and Emperor, the Deathwing march into the fiercest firestorms and refuse to falter.
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
One DEATHWING INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than your unit’s Toughness characteristic, subtract 1 from the Wound roll.