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Dark Angels

Lion’s Blade Task Force

2 CP

Detachment Rules

In The Lion’s Claws

Enhancements

Calibanite Armaments

15 pts

The eldest relic weapons of the Dark Angels trace their lineage to ancient Caliban and are wielded only by the greatest champions of the Unforgiven.

  • ADEPTUS ASTARTES* model only. Add 1 to the Damage characteristic of the bearer’s melee weapons.

Lord of the Hunt

15 pts

This veteran of the Ravenwing has spent mortal lifetimes in the saddle, leading mechanised cavalry to battle on countless worlds

  • RAVENWING* model only. The bearer’s unit is eligible to shoot and declare a charge in a turn in which it Fell Back and you can re‑roll Desperate Escape tests taken for models in the bearer’s unit.

Stalwart Champion

25 pts

Possessed of obdurate will, this warrior champion instils an indomitable resolve and absolute refusal to cede ground within his brothers.

  • CAPTAIN*, CHAPLAIN or LIEUTENANT model only. While the bearer’s unit is not Battle‑shocked, add 1 to the Objective Control characteristic of models in the bearer’s unit.

Fulgus Magna

20 pts

This ancient teleport homer projects a powerful narrow‑band signal, enabling the teleportarium chambers of orbiting vessels to lock on to the bearer even amid severe atmospheric or empyric disturbances.

  • DEATHWING* model only. Once per battle, at the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of one or more enemy units, the bearer can use this Enhancement. If it does, remove the bearer’s unit from the battlefield and place it into Strategic Reserves.

Stratagems

eitherPlayer

Overpowering Exaction

1 CP
CommandFight

Engines roar, and teleportation flares erupt across the battlefield. Such is the din and ferocity of the Dark Angels’ assault that even the most veteran foes are given cause to cower before it.

When:

Command phase or the start of the Fight phase.

Target:

One ADEPTUS ASTARTES unit from your army.

Effect:

Select one enemy unit within Engagement Range of your unit. That enemy unit must take a Battle‑shock test. When doing so, if your unit has the DEATHWING or RAVENWING keyword, subtract 1 from the result.

Restrictions:

You can only use this Stratagem once per battle round.

Armour of Contempt

1 CP
ShootingFight

The belligerence of the Adeptus Astartes combined with their transhuman physiology makes them unyielding foes to face.

When:

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target:

One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

Strength in Unity

1 CP
Fight

Combining their specialised methods of warfare, the Ravenwing and Deathwing confound their enemies with high‑speed manoeuvrability and stalwart fortitude.

When:

Fight phase, just after an enemy unit has selected its targets.

Target:

One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

If that enemy unit is within Engagement Range of one or more RAVENWING units from your army, until the end of the phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll. If that enemy unit is within Engagement Range of one or more DEATHWING units from your army, until the end of the phase, each time a model in that enemy unit makes an attack, if the Strength characteristic of that attack is greater than the Toughness characteristic of the target, subtract 1 from the Wound roll.

Restrictions:

A unit cannot be targeted by this and the Armour of Contempt Stratagem in the same phase.

Your Turn

Knights of Iron

1 CP
MovementCharge

Atop their snarling mechanical steeds, the warriors of the Ravenwing surge through seemingly impassable terrain, smashing through rubble and ruin to unleash the wrath of the Unforgiven upon unsuspecting targets.

When:

Your Movement phase or your Charge phase.

Target:

One RAVENWING unit from your army.

Effect:

Until the end of the phase, each time a model in your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.

Illuminating Fire

1 CP
Shooting

Ravenwing vehicles tear across the battlefield, identifying priority threats and targeting them with volleys of killing fire. The storm of blazing fury serves as a beacon for the wrathful battle‑brothers of the Inner Circle, who strive to bring final judgement to the foe.

When:

Your Shooting phase, just after a RAVENWING unit from your army has selected its targets.

Target:

That RAVENWING unit.

Effect:

Select one enemy unit within 12" of your unit that was selected as the target of one or more of the attacking unit’s attacks. Until the end of the phase, each time a friendly DEATHWING unit makes an attack that targets that enemy unit, add 1 to the Wound roll.

Opponent's Turn

Inescapable Wrath

2 CP
Charge

The Dark Angels’ Inner Circle warriors pursue the Chapter’s sworn foes and any who shield them with relentless endurance and a determination borne of indoctrinated hatred.

When:

End of your opponent’s Charge phase.

Target:

One DEATHWING INFANTRY or DEATHWING WALKER unit from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase.

Effect:

Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge.

Restrictions:

Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.