Dark Angels
Unforgiven Task Force
Detachment Rules
Grim Resolve
Enhancements
Shroud of Heroes
25 ptsFormed from the death shrouds of some of the Chapter’s greatest warriors, this robe inspires its wearer with the might and selflessness of those who came before.
- ADEPTUS ASTARTES* model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with 3 wounds remaining (if the bearer was Battle-shocked when it was destroyed, it is instead returned with its full wounds remaining).
Stubborn Tenacity
15 ptsEven for a Chapter as famously stubborn as the Dark Angels, this warrior is known for their intractable nature.
- ADEPTUS ASTARTES* model only. While the bearer is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll if that unit is below its Starting Strength, and add 1 to the Wound roll as well if that unit is Battle-shocked and below its Starting Strength.
Weapons of the First Legion
15 ptsBeneath the surface of the Rock lie vaults within which weapons of antiquity and terrible power are stored.
- ADEPTUS ASTARTES* model only. Add 1 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons. While the bearer is Battle-shocked, add 2 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons instead.
Pennant of Remembrance
10 ptsThis hallowed banner records the names and deeds of legendary members of the Deathwing, stoking still firmer resolve in those who fight beneath it.
- ANCIENT* model only. While the bearer is leading a unit, models in that unit have the Feel No Pain 6+ ability. While that unit is Battle-shocked, models in that unit have the Feel No Pain 4+ ability instead.
Stratagems
eitherPlayer
Armour of Contempt
1 CPThe belligerence of the Adeptus Astartes combined with their transhuman physiology makes them unyielding foes to face.
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Unforgiven Fury
1 CPWith focused aggression, the Dark Angels relentlessly punish the foe.
Your Shooting phase or the Fight phase.
One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase.
Until the end of the phase, weapons equipped by models in your unit have the [LETHAL HITS] ability. In addition, if one or more ADEPTUS ASTARTES units from your army are currently Battle-shocked, until the end of the phase, each time a model in your unit makes an attack, a successful unmodified Hit roll of 5+ scores a Critical Hit.
Your Turn
Intractable
1 CPEven the Dark Angels must give ground occasionally, but their stubborn determination ensures they never do so for long, or without a fight.
Your Movement phase, just after an ADEPTUS ASTARTES unit from your army Falls Back.
That ADEPTUS ASTARTES unit.
Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Fire Discipline
1 CPThere is no escaping the wrath of the Unforgiven when they bring their disciplined firepower to bear.
Your Shooting phase.
One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT], [HEAVY] and [IGNORES COVER] abilities.
Opponent's Turn
Grim Retribution
1 CPStern and vengeful as they are, the warriors of the Unforgiven Chapters deliver swift retribution to any foe foolish enough to try to lay them low.
Your opponent’s Shooting phase, just after an enemy unit has shot.
One ADEPTUS ASTARTES unit from your army that had one or more models destroyed as a result of the attacking unit’s attacks.
Your unit can shoot as if it were your Shooting phase, but it must target only the enemy unit that just attacked it, and can only do so if that enemy unit is an eligible target.
Unbreakable Lines
2 CPCountless assaults have faltered against the unbreakable ceramite wall that is the Unforgiven standing their ground.
Your opponent’s Charge phase, just after an enemy unit ends a Charge move.
One ADEPTUS ASTARTES unit from your army within Engagement Range of that enemy unit.
Until the end of the turn, each time an attack targets your unit, subtract 1 from the Wound roll.