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Deathwatch

Black Spear Task Force

3 CP

Detachment Rules

Mission Tactics

Enhancements

Thief of Secrets

25 pts

The Thief of Secrets is a blade whose machine spirit has an unquenchable thirst for knowledge. It has tasted the vitae of countless alien races, absorbing those liquids through auto-sanctified sanguinator-channels and codifying them through the honeycombed array of logicum cells within. The biological secrets of many xenos races have thus been laid bare, allowing the blade’s user to modulate its power field, the better to slice through chitinous armour, rupture xenoform organs and burn out alien nervous systems.

  • ADEPTUS ASTARTES* model only. Improve the Strength, Damage and Armour Penetration characteristics of the bearer’s melee weapons by 1. At the end of the Fight phase, if one or more enemy models were destroyed as a result of a melee attack made by the bearer this phase, until the end of the battle, improve the Strength, Damage and Armour Penetration characteristics of the bearer’s melee weapons by 2 instead.

Osseus Key

15 pts

The ancient clavis known as the Osseus Key is said to be the most powerful of its kind. Where other such devices are made from sanctified platinum, the Osseus Key is made from the hand and finger bones of deceased Imperial Fists heroes that fought in the Horus Heresy, scrimshawed with inhuman care and imbued with the fiercest machine spirits of the age. No portal can bar its bearer from entry, and no xenos machine can stand before his wrath.

  • WATCH MASTER* or TECHMARINE model only. At the start of your opponent’s Shooting phase, select one enemy VEHICLE unit (excluding TITANIC units) within 12" of and visible to the bearer. That unit must take a Leadership test. If that test is passed, until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll; if that test is failed, that unit is not eligible to shoot this phase.

Beacon Angelis

25 pts

The Beacon Angelis was devised to guide the Deathwatch to the threshold of the alien adversary. Housed within a reliquary, it calls out to the warriors’ augur arrays with the voices of a hundred electric cherubim, its summons so strong that it draws the righteous unto its locale regardless of what darkness may surround it.

  • ADEPTUS ASTARTES* model only. Models in the bearer’s unit have the Deep Strike ability. In addition, you can target the bearer’s unit with the Rapid Ingress Stratagem for 0CP.

The Tome of Ectoclades

30 pts

This grimoire, bound in the skin of the alien, holds the most powerful truths the Deathwatch have uncovered about their foes, whether xenos or those who harbour them. On occasion, such knowledge has been known to save not only the book’s custodian, but entire worlds.

  • WATCH MASTER* or CAPTAIN model only. Once per battle, after you have selected your Oath of Moment target, the bearer can use this Enhancement. If it does, select a second enemy unit to be an Oath of Moment target.
  • Designer’s Note:* This means that each time a model with the Oath of Moment ability makes an attack that targets either of your Oath of Moment targets, you can re-roll the Hit roll.

Stratagems

eitherPlayer

Armour of Contempt

1 CP
ShootingFight

The belligerency and transhuman physiologies of the Adeptus Astartes make them unyielding foes.

When:

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target:

One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

Your Turn

Adaptive Tactics

1 CP
Command

Only a truly versatile approach to warfare allows the tactical genius of the Deathwatch to best the myriad xenos foes they face.

When:

Your Command phase.

Target:

Up to two KILL TEAM units from your army, or one other ADEPTUS ASTARTES unit from your army.

Effect:

For each unit targeted, select Furor Tactics, Malleus Tactics or Purgatus Tactics. Until the start of your next Command phase, that Mission Tactic is active for that unit instead of any Mission Tactic that is active for your army.

Hellfire Rounds

1 CP
Shooting

Hellfire rounds douse their targets in voracious acids that are utterly lethal to organic life.

When:

Your Shooting phase.

Target:

One KILL TEAM unit from your army that has not been selected to shoot this phase.

Effect:

Until the end of the phase, ranged weapons (excluding Devastating Wounds weapons) equipped by models in your unit have the [ANTI-INFANTRY 2+] and [ANTI-MONSTER 5+] abilities.

Restrictions:

You cannot select any units that have already been targeted with either the Kraken Rounds or Dragonfire Rounds Stratagems this phase.

Kraken Rounds

1 CP
Shooting

Kraken rounds utilise adamantine cores and improved propellants to penetrate the thickest hide.

When:

Your Shooting phase.

Target:

One KILL TEAM unit from your army that has not been selected to shoot this phase.

Effect:

Until the end of the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in your unit by 1 and improve the Range characteristic of those weapons by 6"

Restrictions:

You cannot select any units that have already been targeted with either the Dragonfire Rounds or Hellfire Rounds Stratagems this phase

Dragonfire Rounds

1 CP
Shooting

Dragonfire rounds are designed to explode just before contact, saturating foes in cover with searing gas and flames.

When:

Your Shooting phase.

Target:

One KILL TEAM unit from your army that has not been selected to shoot this phase.

Effect:

Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] and [IGNORES COVER] abilities.

Restrictions:

You cannot select any units that have already been targeted with either the Kraken Rounds or Hellfire Rounds Stratagems this phase.

Opponent's Turn

Site-to-Site Teleportation

1 CP
Fight

Site-to-site battlefield teleportation is a rare capability indeed, used only by the Deathwatch in extreme situations.

When:

End of your opponent’s Fight phase.

Target:

Up to two KILL TEAM units from your army, or one other ADEPTUS ASTARTES INFANTRY unit from your army, if those units are not within Engagement Range of one or more enemy units.

Effect:

Remove those units from the battlefield and place them into Strategic Reserves. Until the end of your next Movement phase, models in those units that do not have the Deep Strike ability have the Deep Strike ability.