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Deathwatch

Orbital Assault Force

2 CP

Detachment Rules

Rapid-drop Deployment

Enhancements

Laurels of Thunder

15 pts

This honour is awarded to those Space Marine officers who display greatest vigour during orbital drops.

  • ADEPTUS ASTARTES* model only. You can re‑roll Charge rolls made for the bearer’s unit in a turn in which it was set up on the battlefield.

Veteran of the Vanguard

20 pts

Long experience leading Phobos‑armoured vanguard strikes has taught this warrior many lessons about swift and stealthy attacks.

  • ADEPTUS ASTARTES* model only. Models in the bearer’s unit have the Scouts 6" ability.

Orbital Uplink Reliquary

25 pts

Though it appears a morbid trinket of faith, in truth this device contains a powerful microcogitator linked to the strategium of the orbiting strike cruiser, which helps the bearer coordinate rapid strategic redeployments.

  • ADEPTUS ASTARTES* model only. After both players have deployed their armies, select up to three ADEPTUS ASTARTES units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.

Dedicated Gunship

15 pts

Bulky and somewhat lumbering as they are, Terminator squads – or even particularly vital officers wearing Terminator plate – may be assigned a gunship for swift combat extraction and relocation mid‑battle.

  • ADEPTUS ASTARTES TERMINATOR* model only. Once per battle, at the end of your opponent’s Fight phase, if the bearer’s unit is not within Engagement Range of one or more enemy units, the bearer can use this Enhancement. If it does, remove the bearer’s unit from the battlefield and place it into Strategic Reserves.

Stratagems

eitherPlayer

Suppression Strafing

1 CP
Command

As the Space Marines storm forward, their gunships and fighter craft streak overhead, hammering enemy positions with hails of fire to keep the foe pinned.

When:

Command phase.

Target:

One ADEPTUS ASTARTES unit from your army.

Effect:

Select one enemy unit visible to and within 18" of your unit. That enemy unit takes a Battle‑shock test. When doing so, subtract 1 from that test and, if that test is failed, until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.

Restrictions:

You cannot use this Stratagem more than once per battle round.

Tactical Decapitation

1 CP
ShootingFight

By rapidly eliminating localised enemy leaders, the Space Marines keep the foe off balance and hamper organised resistance to their onslaught.

When:

Your Shooting phase or the Fight phase.

Target:

One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase.

Effect:

Until the end of the phase, weapons equipped by models in your unit have the [PRECISION] ability and each time a model in your unit makes an attack that targets a CHARACTER unit, add 1 to the Hit roll.

Shock Onslaught

1 CP
Fight

The sheer devastating momentum of a Space Marine drop assault shatters one enemy battle line after another.

When:

Fight phase.

Target:

One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.

Effect:

Until the end of the phase, each time a model in your unit makes a Pile‑in or Consolidation move, it can move up to 6" instead of up to 3".

Auto-sense Coordination

1 CP
ShootingFight

By binding the datafeeds from their auto‑senses, these battle‑brothers generate triangulated targeting solutions for close‑quarters fire spreads.

When:

Your Shooting phase or the Fight phase.

Target:

One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase.

Effect:

Select the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in your unit have this ability in a turn in which they disembarked from a DROP POD or while targeting an enemy unit within 12".

Opponent's Turn

Blind Screen

1 CP
Shooting

Autolaunchers spit a precogitated spread of blind grenades to baffle organic and mechanical targeting.

When:

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target:

One ADEPTUS ASTARTES unit (excluding TITANIC units) from your army that was selected as the target of one or more of the attacking unit’s attacks and one friendly ADEPTUS ASTARTES SMOKE VEHICLE or DROP POD unit within 9" of it.

Effect:

Until the end of the phase, models in your units have the Stealth ability and each time a ranged attack targets one of your units, models in that unit have the Benefit of Cover against that attack.

Onward for The Emperor

1 CP
Fight

There is always another battle to be fought, and the Space Marines waste no time in fighting it.

When:

End of your opponent’s Fight phase.

Target:

One ADEPTUS ASTARTES INFANTRY unit from your army that was not set up on the battlefield this turn and one friendly TRANSPORT it is able to embark within.

Effect:

If your ADEPTUS ASTARTES unit is wholly within 6" of that TRANSPORT, it can embark within it.