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Deathwatch

Vanguard Spearhead

2 CP

Detachment Rules

Shadow Masters

Enhancements

The Blade Driven Deep

25 pts

This battlefield stalker slips through enemy territory like a spectre, leading their warriors in daring behind-enemy-lines operations.

  • ADEPTUS ASTARTES INFANTRY* model only. While the bearer is leading a unit, models in that unit have the Infiltrators ability.

Ghostweave Cloak

15 pts

Hand-stitched by blinded servitors and anointed with distilled blood, this cloak contains strands of mnemothread. It throws up a field of techno-spiritual dissonance that veils its wearer from sight and sensors, allowing them to slip across the battlefield like a wraith.

  • ADEPTUS ASTARTES* model only. The bearer has the Stealth and Lone Operative abilities.

Execute and Redeploy

20 pts

The battle-brothers under this warrior’s command seize every opportunity to strike while the initiative is theirs, harrying the foe with gunfire before returning to the shadows.

  • PHOBOS* model only. In your Shooting phase, after the bearer’s unit has shot, if that unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6". If it does, until the end of the turn, that unit is not eligible to declare a charge. This cannot allow the bearer’s unit to move more than once in your Shooting phase.

Shadow War Veteran

30 pts

By the time the enemy believes battle has begun, their rear lines have already been attacked at this warrior’s command – their supply lines cut and their communications in disarray – choking them off from vital battlefield support.

  • PHOBOS* model only. The bearer has the following ability:
  • Lord of Deceit (Aura):* Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, you can use this ability. If you do increase the CP cost of that use of that stratagem by 1CP.

Stratagems

eitherPlayer

A Deadly Prize

1 CP
Command

Warriors of a Vanguard Spearhead will rig critical objectives with explosives to deny them to the enemy.

When:

Start of the Command phase.

Target:

One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army within range of an objective marker you control.

Effect:

That objective marker is said to be Sabotaged, and remains under your control even if you have no models within range of it, until your opponent controls it at the start or end of any turn. While an objective marker is Sabotaged and under your control, each time an enemy unit ends a Normal, Advance, Fall Back or Charge move within range of that objective marker, roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds.

Armour of Contempt

1 CP
ShootingFight

The belligerence of the Adeptus Astartes combined with their post-human physiology makes them unyielding foes to face.

When:

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target:

One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

Surgical Strikes

2 CP
Fight

Every tyrant must fear the assassin’s blade, and the vanguard spring ambushes with precision coordination

When:

Fight phase.

Target:

One ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to fight this phase.

Effect:

Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.

Your Turn

Strike From The Shadows

1 CP
Shooting

To evade one’s enemies and sow confusion can be a deadly weapon in itself.

When:

Your Shooting phase.

Target:

One ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to shoot this phase.

Effect:

Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit that is more than 12" away, improve the Ballistic Skill and Armour Penetration characteristics of that attack by 1. If one or more enemy models are destroyed as a result of those attacks, select one of those destroyed models; that destroyed model’s unit must take a Battle-shock test.

Opponent's Turn

Calculated Feint

1 CP
Charge

A feigned retreat can be used to overextend eager foes or draw them into deadly arcs of fire.

When:

Your opponent’s Charge phase, just after an enemy unit declares a charge.

Target:

One friendly ADEPTUS ASTARTES INFANTRY unit within 12" of that enemy unit.

Effect:

Your unit can make a Normal move of up to D6", or up to 6" instead if it is a PHOBOS or SCOUT SQUAD unit.

Restrictions:

You cannot select a unit that is within Engagement Range of one or more enemy units.

Guerrilla Tactics

1 CP
Fight

At the opportune moment, Space Marine infiltration units slip away from battle, only to relocate ready to strike the foe again.

When:

End of your opponent’s Fight phase.

Target:

Up to two PHOBOS and/or SCOUT SQUAD units from your army, or one other ADEPTUS ASTARTES INFANTRY unit from your army.

Effect:

Remove those units from the battlefield and place them into Strategic Reserves.

Restrictions:

Each unit selected for this Stratagem must be more than 3" away from all enemy models.