Drukhari
Kabalite Cartel
Detachment Rules
Murderous Agenda
Enhancements
Leechbite Plate
5 ptsThreaded with parasite circuits and fashioned from empathovoric crystalline resins, this armour drinks deep of the lifeblood that spatters it and the pain of the wounded to nourish and heal its wearer.
- ARCHON* model only. The bearer has a Save characteristic of 3+. At the start of either player’s Command phase, you can spend 1 Pain token: if you do, the bearer regains all of its lost wounds.
Webway Awl
25 ptsA recklessly destructive implement modified from ancient Aeldari technology, the Webway awl allows its bearer to bore temporary rents into and out of the labyrinth dimension, careless of the ruin they leave in their wake.
- ARCHON* model only. Models in the bearer’s unit have the Deep Strike ability, and you can target the bearer’s unit with the Rapid Ingress Stratagem for 0CP.
Informant Network
30 ptsA web of infiltrating agents, coerced unfortunates, and infoparasitic organisms keeps this Archon well informed and allows them to plan their realspace raids with insidious accuracy.
- ARCHON* model only. At the start of the Declare Battle Formations step, select up to three KABALITE WARRIORS and/or HAND OF THE ARCHON units from your army; those units gain the Infiltrators ability.
Towering Arrogance
20 ptsSo absolute is this war leader’s self‑belief, so monstrous their ego, that it is virtually a weapon in its own right. Drukhari are drawn in their wake, unable to resist the charismatic certitude they exude. Enemies, meanwhile, give ground and lose heart beneath their witheringly contemptuous glare.
- ARCHON* model only. While the bearer is leading a unit, improve the Leadership and Objective Control characteristics of models in that unit by 1.
Stratagems
eitherPlayer
Double-cross
1 CPWhat better way to eliminate rivals than tricking them into taking the blade meant for your ribs?
Fight phase, just after an enemy unit has selected its targets.
One KABAL or BLADES FOR HIRE unit from your army that was selected as the target of one or more of the attacking unit’s attacks, and one friendly DRUKHARI unit (excluding VEHICLES).
Until the end of the phase, each time you would allocate an attack to a model in your KABAL or BLADES FOR HIRE unit, if your DRUKHARI unit is within Engagement Range of the attacking model, no saving throw is made for that attack; instead, your DRUKHARI unit suffers a number of mortal wounds equal to the Damage characteristic of that attack.
Taken Alive
1 CPBorne away screaming into the shadows, everyone knows these unfortunates face a dreadful fate.
Fight phase.
One DRUKHARI unit from your army that has not been selected to fight this phase.
Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll. If your Contract unit is destroyed as a result of those attacks, every unit in your opponent’s army must take a Battle‑shock test. You cannot gain more than 3 Pain tokens as a result of failed Battle‑shock tests caused by this Stratagem.
Tailored Toxins
1 CPSpecially prepared for their chosen prey, these malignant poisons are the anathema of their targets.
Your Shooting phase or the Fight phase.
One KABAL or BLADES FOR HIRE unit from your army that has not been selected to shoot or fight this phase.
Until the end of the phase, each time a model in your unit makes an attack that targets your Contract unit, an unmodified Hit roll of 5+ scores a Critical Hit.
Your Turn
Enemies Without Number
1 CPThis Archon’s personal kill list of rivals, nemeses and victims is virtually never‑ending.
Your Command phase, just after you complete a Contract (see Murderous Agenda Detachment rule).
One ARCHON WARLORD from your army.
Select one new Contract from those listed in the Murderous Agenda Detachment rule (this can be one you have already completed), then select one unit from your opponent’s army that is on the battlefield and matches the ‘Contract’ description in that Contract. Until that Contract is completed, that unit is your Contract unit and the Murderous Agenda Detachment rule applies as normal.
Making A Point
1 CPWhether seeking to impress a watching Archon, show up rivals or revel in their supremacy, these marksmen fire for spiteful effect.
Your Shooting phase.
One KABALITE WARRIORS or HAND OF THE ARCHON unit from your army that has not been selected to shoot this phase.
Until the end of the phase, improve the Ballistic Skill and Armour Penetration characteristics of ranged weapons equipped by models in your unit by 1.
Opponent's Turn
Deadly Deceivers
1 CPA life lived amidst the shadowed spires of Commorragh teaches many ways to creep up on your enemies, unseen and unsuspected.
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
One KABAL or BLADES FOR HIRE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".