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Drukhari

Realspace Raiders

2 CP

Detachment Rules

Alliance of Agony

Enhancements

Dark Vitality

20 pts

Surrounded by terror and pain, this champion of the Dark City is a veritable conduit of cruel vitality.

  • DRUKHARI* model only. The bearer’s unit is always Empowered – you do not need to spend any Pain tokens to activate that unit’s Pain abilities.

Labyrinthine Cunning

25 pts

This Archon’s intellect is towering, and their gift for devious politicking and vicious cunning is almost peerless.

  • ARCHON* model only. At the start of your Command phase, if the bearer is on the battlefield, you can do one of the following:
  • Spend 1 Pain token and gain 1CP.
  • Roll one D6: on a 4+, you gain 1CP.

Eye of Spite

15 pts

Having battled the most hulking and heavily armoured opponents in the arena, this Succubus can spot and exploit the slightest weakness in their enemy’s defences.

  • SUCCUBUS* model only. Improve the Attacks and Armour Penetration characteristics of the bearer’s melee weapons by 1. Each time the bearer’s unit is selected to fight, you can spend 1 Pain token; if you do, until the end of the phase, improve the Attacks and Armour Penetration characteristics of the bearer’s melee weapons by 2 instead.

Crucible of Malediction

15 pts

This repulsive artefact contains the tortured souls of psykers. When released, these essences scream across the battlefield, spreading terror and madness.

  • HAEMONCULUS* model only. Once per battle, in your Shooting phase, the bearer can use this Enhancement. If it does, you can spend 1 Pain token. Then, each enemy unit within 12" of the bearer must take a Battle‑shock test, subtracting 1 from that test if you spent 1 Pain token. Each time a PSYKER unit fails that test, it suffers 3 mortal wounds.

Stratagems

eitherPlayer

Insensible to Pain

2 CP
ShootingFight

The twisted creations of the haemonculus covens are uncaring of all but the most mortal injuries.

When:

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target:

One HAEMONCULUS COVENS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.

Fighting Shadows

1 CP
ShootingFight

Even attempting to strike the Drukhari is like trying to lay a blade to smoke, so sly and swift are they.

When:

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target:

One DRUKHARI unit from your army (excluding HAEMONCULUS COVENS units) that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

Instinctive Spite

1 CP
ShootingFight

It is hardwired into the Drukhari psyche to prey upon weakened and suffering victims.

When:

Start of your Shooting phase or the start of the Fight phase.

Target:

Up to two DRUKHARI BATTLELINE units from your army, or one other DRUKHARI unit from your army.

Effect:

You can spend 1 Pain token. Until the end of the phase, each time a model in each of those units makes an attack that targets an enemy unit that is Below Half‑strength, add 1 to the Hit roll. If you spent 1 Pain token, add 1 to the Wound roll as well.

Dark Harvest

1 CP
Fight

Wicked sickles and serrated blades hack through writhing flesh as the Drukhari harvest agony and suffering.

When:

Start of the Fight phase.

Target:

Up to two WRACKS units from your army, or one other DRUKHARI unit from your army.

Effect:

Until the end of the phase, melee weapons equipped by models in each of those units have the [LETHAL HITS] ability.

Your Turn

Eager for the Kill

1 CP
Movement

The exhilarating promise of bloodshed goads these warriors into battle with preternatural haste.

When:

Start of your Movement phase.

Target:

Up to two WYCHES units from your army, or one other DRUKHARI unit from your army, that have not been selected to move this phase.

Effect:

Until the end of the phase, each time one of those units Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in that unit (this is not cumulative with the REAVERS’ Matchless Swiftness ability).

Raid and Fade

2 CP
Shooting

The Drukhari are masters at using hit‑and‑run tactics, engaging a target with a flurry of shots before quickly manoeuvring into cover or out of sight.

When:

End of your Shooting phase.

Target:

Up to two KABALITE WARRIORS units from your army, or one other DRUKHARI unit from your army (excluding SCOURGES and AIRCRAFT).

Effect:

Each of those units can make a Normal move of up to 6".

Restrictions:

You cannot select units that are within Engagement Range of one or more enemy units. Until the end of the turn, those units are not eligible to declare a charge.