Drukhari
Spectacle of Spite
Detachment Rules
Combat Drugs
Enhancements
Pharmacophex
15 ptsThis inbuilt chem‑atomiser wreathes the bearer and their comrades in a hyperstimulant haze.
- SUCCUBUS* model only. At the start of your Command phase, after selecting which Combat Drugs will be active for your army, roll one D6 and consult the Combat Drugs list (see Detachment Rule). The result rolled applies to the bearer’s unit until the start of your next Command phase in addition to any other Combat Drugs that are active for your army. If you randomly select one that is already active for your army, it has no additional effect.
Chronoshard
15 ptsWhen smashed, this splinter of crystallised time ensnares the foe, forcing them to move with the helpless sluggishness of a nightmare for crucial moments.
- SUCCUBUS* model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Fights First ability.
Periapt of Torments
25 ptsThis hollow black stone is worn as warrior jewellery. The sinister organism that lurks within it can detect those who intend malice to its bearer and punishes them by lashing their psyches with its psi‑barbs.
- SUCCUBUS* model only. Enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.
Morghenna’s Curse
20 ptsArchon Aestra Khromys gifted the famed gladiatrix Morghenna this glaive as a symbol of patronage. Yet so exquisitely crafted is the blade that the Succubus was eventually murdered for it by a rival. Such has been the eventual fate of all those reckless and conceited enough to wield it since.
- SUCCUBUS* model only. Improve the Armour Penetration and Damage characteristics of the bearer’s melee weapons by 1.
Stratagems
eitherPlayer
Berserk Fugue
2 CPThe cult’s gladiators enter a killing trance when combat is joined, allowing them to fight on through the most grievous hurts with undimmed ferocity.
Fight phase, just after an enemy unit has selected its targets.
One WYCH CULT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
Deadly Debut
1 CPImitating Lelith Hesperax, these warriors begin their gladiatorial bout with an opening so spectacularly violent that none can fail to be impressed.
Fight phase.
One DRUKHARI unit from your army that made a Charge move this turn and has not been selected to fight this phase.
Until the end of the phase, melee weapons equipped by models in your unit have the [LETHAL HITS] ability. If your unit is a WYCHES unit, until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1 as well.
Your Turn
Feigned Weakness
1 CPEmploying a common ruse from the arenas, the Drukhari appear to cower, wounded and exhausted, before surging back at their overconfident opponents with blades and fangs bared.
Your Movement phase, just after a DRUKHARI unit from your army Falls Back.
That DRUKHARI unit.
Until the end of the turn, your unit is eligible to shoot and declare a charge in turn in which it Fell Back.
Preternatural Agility
1 CPBounding and weaving, the Wyches cross the battlefield with unmatched acrobatic agility.
Start of your Movement or Charge phase.
One WYCH CULT unit from your army.
Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, you can ignore any or all modifiers to its Move characteristic and to Advance and Charge rolls made for it and, until the end of the turn, each time a model in your unit makes such a move, it can move horizontally through models (when doing so, such a model can move within Engagement Range of such models but cannot end a Normal or Advance move within Engagement Range of them).
Opponent's Turn
A Challenge Met
2 CPThe foe’s advance is not something to be wary of but rather an opportunity to be seized.
Your opponent’s Movement phase, when an enemy unit ends a fall‑back move.
One friendly unengaged WYCH CULT unit that is within 6" of that enemy unit.
Declare a charge with your unit. When selecting charge targets, you can only select enemy units that made a fall‑back move this phase and are within the maximum distance.
Acrobatic Display
1 CPMoving so quickly they seem to blur, the Wyches evade incoming fire with contemptuous elegance.
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
One WYCH CULT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the end of the phase, models in your unit have a 5+ invulnerable save.