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Emperor’s Children

Coterie of the Conceited

3 CP

Detachment Rules

Pledges to the Dark Prince

Enhancements

Pledge of Eternal Servitude

25 pts

Through Slaanesh’s favour, this warrior has defied death more than once and each time has been agonisingly resurrected to offer more souls to their patron.

  • EMPEROR’S CHILDREN* model only. The first time the bearer is destroyed, take a Leadership test for the bearer at the end of the phase. If that test is passed, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with D6 wounds remaining (up to its Wounds characteristic).

Pledge of Dark Glory

25 pts

This leader is surrounded by an aura of dark majesty, radiating the glorious and infectious arrogance displayed by the greatest of Slaanesh’s chosen sons.

  • EMPEROR’S CHILDREN* model only. While the bearer is leading a unit, improve the Leadership and Objective Control characteristics of models in that unit by 1.

Pledge of Mortal Pain

15 pts

This warrior gifts their foes with Slaanesh’s own exquisite caress, offering up their agonies to please the Dark Prince.

  • EMPEROR’S CHILDREN* model only. At the start of your Shooting phase, select one enemy unit within 12" of and visible to the bearer. That unit must take a Leadership test, subtracting 2 from the result if it is Battle-shocked: if failed, that enemy unit suffers 3 mortal wounds.

Pledge of Unholy Fortune

30 pts

A daemonic patron steers this warrior’s fate. Every movement is a killing stroke or exquisitely timed parry.

  • EMPEROR’S CHILDREN* model only. Once per turn, just after making a Hit roll, a Wound roll or a saving throw for a model in the bearer’s unit, if the bearer is not Battle-shocked, it can use this Enhancement. If it does, treat the result as an unmodified roll of 6 instead.

Stratagems

eitherPlayer

Protection of the Dark Prince

1 CP
CommandMovementShootingChargeFight

On occasion, the Dark Prince may grant a boon of protection to his favoured followers in the heat of battle. Such a boon incurs a debt, one that will be paid in the fullness of time.

When:

Any phase, just after a mortal wound or attack is allocated to a model in an EMPEROR’S CHILDREN unit from your army.

Target:

That EMPEROR’S CHILDREN unit.

Effect:

Until the end of the phase, models in your unit have the Feel No Pain 6+ ability, and the Feel No Pain 4+ ability against mortal wounds.

Unshakeable Opponents

1 CP
Command

Inured to ordinary sensations by several lifetimes of indulgence, there is little that can deter or faze the warriors of the Emperor’s Children.

When:

Command phase.

Target:

One EMPEROR’S CHILDREN unit from your army.

Effect:

Until the end of the turn, each time a model in your unit makes an attack, you can ignore any or all modifiers to the following: that attack’s Ballistic Skill or Weapon Skill characteristic; the Hit roll; the Wound roll.

Embrace the Pain

1 CP
Fight

The Emperor’s Children revel in every sensation - even ones that would slay lesser mortals outright.

When:

Start of the Fight phase.

Target:

One EMPEROR’S CHILDREN INFANTRY unit from your army.

Effect:

Until the end of the phase, each time an enemy model within Engagement Range of your unit selects targets, it must select your unit as the target of its attacks.

Martial Perfection

1 CP
Fight

The Emperor’s Children find stimulation in excess, be it brutally shocking acts of violence or gratuitous displays of martial prowess.

When:

Fight phase.

Target:

One EMPEROR’S CHILDREN unit from your army that has not been selected to fight this phase.

Effect:

Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll.

Unbound Arrogance

1 CP
ShootingFight

The hubris of the Emperor’s Children is both their greatest strength and their biggest weakness.

When:

Your Shooting phase or the Fight phase, just after an EMPEROR’S CHILDREN unit from your army destroys an enemy unit.

Target:

That EMPEROR’S CHILDREN unit.

Effect:

Increase your pledge to Slaanesh by 1.

Restrictions:

You can only use this Stratagem once per battle round.

Armour of Abhorrence

1 CP
ShootingFight

The abhorrent contempt that the Emperor’s Children possess, combined with their combat-stimmed physiologies, makes them unyielding foes to face.

When:

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target:

One EMPEROR’S CHILDREN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.