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Emperor’s Children

Mercurial Host

2 CP

Detachment Rules

Quicksilver Grace

Enhancements

Steeped in Suffering

20 pts

The warlords of the Emperor’s Children thrive on the pain they cause. The more grievous the injuries they cause, the deadlier they become.

  • EMPEROR’S CHILDREN* model only. Each time a model in the bearer’s unit makes an attack that targets an enemy unit below its Starting Strength, add 1 to the Hit roll. If that target is also Below Half-strength, add 1 to the Wound roll as well.

Intoxicating Musk

20 pts
  • A sickly-sweet aroma emanates from this warrior, at once delightful and abhorrent. A perfumed assault on the senses intoxicates those in its vicinity.*
  • EMPEROR’S CHILDREN* model only. Each time a melee attack targets the bearer’s unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.

Tactical Perfection

15 pts

Since their foundation, the Emperor’s Children have sought to master every art of warfare, be it in personal acts of martial prowess or superior tactical displays.

  • EMPEROR’S CHILDREN* model only. After both players have deployed their armies, select up to two EMPEROR’S CHILDREN units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.

Loathsome Dexterity

10 pts

Blessed by Slaanesh to further accentuate their perverse elegance, this leader possesses feline finesse.

  • EMPEROR’S CHILDREN* model only. Each time a model in the bearer’s unit makes a Normal, Advance or Fall Back move, it can move through enemy models. When doing so, it can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.

Stratagems

eitherPlayer

Violent Excess

1 CP
Fight

The visceral thrill of killing causes the warriors of the Emperor’s Children to enter an ecstatic frenzy of butchery and dismemberment.

When:

Fight phase.

Target:

One EMPEROR’S CHILDREN unit from your army that has not been selected to fight this phase.

Effect:

Until the end of the phase, melee weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability.

Combat Stimms

2 CP
Fight

Hideously euphoric concoctions empower the minds and constitutions of the Legion’s sybaritic warriors.

When:

Fight phase, just after an enemy unit has selected its targets.

Target:

One EMPEROR’S CHILDREN INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.

Your Turn

Honour the Prince

1 CP
Movement

Warriors who venerate Slaanesh through the most graceful fighting forms are rewarded for their efforts.

When:

Your Movement phase.

Target:

One EMPEROR’S CHILDREN INFANTRY unit from your army that has not been selected to move this phase.

Effect:

Until the end of the phase, if your unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.

Opponent's Turn

Dark Vigour

1 CP
Movement

The Emperor’s Children possess inhuman vigour - their warriors move with monstrous speed to counter any advance and meet any challenge.

When:

Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Target:

One EMPEROR’S CHILDREN unit from your army (excluding BEASTS and VEHICLES) that is within 8" of the enemy unit that just ended that move.

Effect:

Your unit can make a Normal move of up to 6".

Capricious Reactions

1 CP
Shooting

Their superhuman reflexes enhanced by endless streams of addictive combat stimms, the Emperor’s Children react to incoming fire with haste, weaving between shots and taking cover in the blink of an eye.

When:

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target:

One EMPEROR’S CHILDREN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

Cruel Raiders

1 CP
Fight

The Emperor’s Children delight in the shattering of false hope, often disengaging from their foes only to strike again at an exposed flank.

When:

End of your opponent’s Fight phase.

Target:

One EMPEROR’S CHILDREN unit from your army that is wholly within 9" of one or more battlefield edges and not within 3" horizontally of one or more enemy units.

Effect:

Remove your unit from the battlefield and place it into Strategic Reserves.