Emperor’s Children
Peerless Bladesmen
Detachment Rules
Exquisite Swordsmanship
Enhancements
Faultless Opportunist
15 ptsThis swordsman forever seeks opportunities to flaunt their dazzling and deadly bladework.
- EMPEROR’S CHILDREN* model only. You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:
▪ That use is -1 CP.
▪ That use does not prevent any uses of that stratagem on other units this phase.
Blinding Speed
25 ptsBy injecting powerful combat stimms distilled from the perfumed ichor of Daemonettes, these warriors slash out with diabolically enhanced speed.
- EMPEROR’S CHILDREN* model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Fights First ability.
Distortion
25 ptsThe sheen of this blade reflects to the bearer their own alluring countenance. In their image, they see an example of perfection. In reality, the bearer has become a hideous wretch, every ounce of elegance leached away to increase the daemon blade’s killing power.
- EMPEROR’S CHILDREN* model only. Add 1 to the Attacks and Damage characteristics of melee weapons equipped by the bearer.
Rise to the Challenge
30 ptsThis warrior’s arrogance is matched by a listless ennui at the galaxy’s everyday stimuli. Should a worthy opponent challenge them in combat, they transform into a faultless duellist with skill beyond compare.
- EMPEROR’S CHILDREN INFANTRY* model only. Once per battle, at the end of the Fight phase, if the bearer is within Engagement Range of three or more enemy models, it can use this Enhancement. If it does, the bearer can fight one additional time. When doing so, you can select one ability using the Exquisite Swordsmanship Detachment rule to apply to those attacks.
Stratagems
eitherPlayer
Deft Parry
1 CPBedazzled by these warriors’ weaving swordsmanship and hypnotic aura foes cannot land a telling blow upon them.
Fight phase just after an enemy unit has selected its targets.
One EMPEROR’S CHILDREN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
Death Ecstasy
2 CPDeath is but another thrilling experience and the Emperor’s Children are loath to deny the enemy such ecstatic sensation.
Fight phase, just after an enemy unit has selected its targets.
One EMPEROR’S CHILDREN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
Incessant Violence
1 CPCaught up in the joyful exhilaration of violent excess, the momentum of the Emperor’s Children is almost impossible to halt.
Fight phase, just before an EMPEROR’S CHILDREN unit from your army Consolidates.
That EMPEROR’S CHILDREN unit.
Until the end of the phase, each time a model in your unit makes a Consolidation move, it can move up to 6" instead of up to 3", provided your unit ends that Consolidation move within Engagement Range of one or more enemy units.
Cruel Bladesman
1 CPFulgrim’s scions are renowned for their bladecraft, toying with their inferiors while preparing an exquisite, penetrating thrust.
Fight phase.
One EMPEROR’S CHILDREN unit from your army that made a Charge move this turn and has not been selected to fight this phase.
Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1.
Opponent's Turn
Terrifying Spectacle
1 CPFlensing strikes, dismemberments and eviscerations strike fear into the hearts of the foe.
Your opponent’s Command phase.
One EMPEROR’S CHILDREN unit from your army that made a Charge move in the previous turn and destroyed one or more enemy units in the previous Fight phase.
Each enemy unit within 6" of your unit must take a Battle-shock test, subtracting 1 from that test if they are Below Half-strength. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.
Cut Down the Weak
2 CPContempt for lesser warriors drives the Emperor’s Children in their punishing reprisals.
Your opponent’s Movement phase, just after an enemy unit Falls Back.
One EMPEROR’S CHILDREN unit from your army (you can only select a VEHICLE if it is a WALKER) that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase.
Your unit can declare a charge. When doing so, you must select that enemy unit as a target of that charge, and your unit does not receive a Charge bonus this turn.