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Emperor’s Children

Rapid Evisceration

2 CP

Detachment Rules

Mechanised Murder

Enhancements

Sublime Prescience

25 pts

This leader’s tactical prowess ensures that their reinforcements arrive when required.

  • EMPEROR’S CHILDREN INFANTRY* model only. Once per turn, in your Movement phase, the bearer can use this Enhancement. If it does, select one friendly EMPEROR’S CHILDREN TRANSPORT that is in Strategic Reserves. Until the end of the phase, for the purposes of setting up that TRANSPORT on the battlefield, treat the current battle round number as being one higher than it actually is.

Spearhead Striker

20 pts

This leader and their bodyguard pride themselves on being first into the fray.

  • EMPEROR’S CHILDREN INFANTRY* model only. Each time the bearer disembarks from a TRANSPORT, until the end of the turn, you can re-roll Charge rolls made for the bearer’s unit and enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.

Accomplished Tactician

35 pts

Possessed of uncanny situational awareness, this leader directs hit-and-fade attacks with great precision.

  • EMPEROR’S CHILDREN INFANTRY* model only. Once per turn, in your opponent’s Shooting phase, just after an enemy unit has shot, you can select one friendly EMPEROR’S CHILDREN unit within 9" of the bearer that was hit by one or more of those attacks, then select one friendly TRANSPORT that unit is wholly within 6" of and is able to embark within. That EMPEROR’S CHILDREN unit can embark within that TRANSPORT.

Heretek Adept

35 pts

This warrior is well-versed in the fell rituals of the Dark Mechanicum.

  • EMPEROR’S CHILDREN INFANTRY* model only. Once per battle round, when a saving throw is failed for a friendly EMPEROR’S CHILDREN VEHICLE model within 6" of the bearer, you can change the Damage characteristic of that attack to 0.

Stratagems

eitherPlayer

On to the Next

1 CP
Fight

The fleeting obsessions of the Emperor’s Children cause them always to seek fresh targets.

When:

End of the Fight phase.

Target:

One EMPEROR'S CHILDREN unit from your army that destroyed an enemy unit this phase, and one friendly TRANSPORT it is able to embark within.

Effect:

If your EMPEROR’S CHILDREN unit is wholly within 6" of that TRANSPORT, it can embark within it.

Your Turn

Advance and Claim

1 CP
Command

The Emperor’s Children send forth their front-line troops in swift vehicles to seize ground rapidly.

When:

Your Command phase.

Target:

One EMPEROR’S CHILDREN TRANSPORT from your army that has one or more TORMENTORS units embarked within it (excluding Battle-shocked units).

Effect:

Select one objective marker you control that your TRANSPORT is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

Dynamic Breakthrough

1 CP
Movement

Relying upon shock, awe and daemonically enhanced vehicles, the Emperor’s Children drive through the enemy lines to outflank the enemy.

When:

Your Movement phase.

Target:

One EMPEROR’S CHILDREN VEHICLE unit from your army that has not been selected to move this phase.

Effect:

Until the end of the phase, each time a model in your unit makes a move, it can move through enemy models (excluding MONSTERS and VEHICLES). When doing so, it can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed

Ceaseless Onslaught

1 CP
Charge

Cocktails of combat stimms and a blazing murderlust drive the warriors of the Emperor’s Children forward at breakneck speed.

When:

Your Charge phase.

Target:

One EMPEROR’S CHILDREN unit from your army that disembarked from a TRANSPORT that made a Normal move this turn.

Effect:

Until the end of the phase, your EMPEROR’S CHILDREN unit is eligible to declare a charge.

Opponent's Turn

Reactive Disembarkation

1 CP
Shooting

As their transports come under fire, the Emperor’s Children disembark and take the fight to the foe with boltgun and sword.

When:

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target:

One EMPEROR’S CHILDREN TRANSPORT from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect:

One EMPEROR’S CHILDREN unit embarked within your TRANSPORT can disembark. When doing so, models in that unit can be set up anywhere on the battlefield wholly within 6" of that TRANSPORT and not within Engagement Range of one or more enemy units.

Outflanking Strike

1 CP
Fight

The Emperor’s Children utilise their infantry to pin the enemy down whilst further transports seek to outflank the foe and deploy troops behind.

When:

End of your opponent’s Fight phase.

Target:

One EMPEROR’S CHILDREN TRANSPORT from your army, or up to two EMPEROR’S CHILDREN DEDICATED TRANSPORTS from your army.

Effect:

For each of those TRANSPORTS wholly within 9" of one or more battlefield edges, remove it from the battlefield and place it into Strategic Reserves.