Emperor’s Children
Slaanesh’s Chosen
Detachment Rules
Internal Rivalries
Enhancements
Eager to Prove
15 ptsThis puissant champion of Slaanesh is ever eager to join the battle and prove their peerless skill to the Dark Prince.
- EMPEROR’S CHILDREN* model only. You can re-roll Charge rolls made for the bearer’s unit. While the bearer’s unit is your army’s Favoured Champions, add 2" to the Move characteristic of models in that unit.
Repulsed by Weakness
25 ptsThose chosen by Slaanesh seek only worthy foes. The weak and craven are slaughtered with sneering contempt.
- EMPEROR’S CHILDREN* model only. Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of the bearer’s unit Falls Back, models in that enemy unit must take Desperate Escape tests. When doing so, if the bearer’s unit is your army’s Favoured Champions, subtract 1 from each of those Desperate Escape tests.
Proud and Vainglorious
20 ptsEven amongst the prideful warriors of the Emperor’s Children, this warrior is a towering pillar of arrogance.
- EMPEROR’S CHILDREN* model only. You can re-roll Battle-shock and Leadership tests taken for the bearer’s unit. While the bearer’s unit is your army’s Favoured Champions, add 1 to the Objective Control characteristic of models in that unit.
Slayer of Champions
15 ptsThis warrior has obsessively perfected the arts of war for centuries if not millennia. Few champions, regardless of origin, are beyond their ability to kill.
- EMPEROR’S CHILDREN* model only. The bearer’s melee weapons have the [PRECISION] ability, and each time the bearer makes a melee attack that targets a CHARACTER unit, improve the Strength and Armour Penetration characteristics of that attack by 1.
Stratagems
eitherPlayer
Devoted Duellists
1 CPBy slaying their foes in close combat, the champions of Slaanesh seek to elevate themselves in his favour.
Fight phase.
One or more EMPEROR’S CHILDREN CHARACTER units from your army that have not been selected to fight this phase.
Select one enemy unit. Until the end of the phase, melee weapons equipped by models in those CHARACTER units have the [SUSTAINED HITS 1] ability while targeting that enemy unit.
Beautiful Death
1 CPThe more extravagant and luridly violent the kill, the greater the Dark Prince’s appreciation.
Fight phase, just after an enemy unit has selected its targets.
One EMPEROR’S CHILDREN CHARACTER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit is your army’s Favoured Champions. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
Heightened Jealousy
1 CPRivalries are commonplace amongst the champions of the Emperor’s Children as all vie for Slaanesh’s boons.
Your Shooting phase or the Fight phase, just after an EMPEROR’S CHILDREN CHARACTER unit becomes your army’s Favoured Champions, or just after your army’s Favoured Champions unit destroys an enemy unit.
Your army’s Favoured Champions unit.
Until the end of the phase, each time a model in an EMPEROR’S CHILDREN CHARACTER unit from your army that is not your army’s Favoured Champions makes an attack, add 1 to the Strength characteristic of that attack.
Diabolic Majesty
1 CPThose who gaze upon one of Slaanesh’s chosen are stricken by their diabolic majesty.
Your Shooting phase or the Fight phase, just after an EMPEROR’S CHILDREN CHARACTER unit becomes your army’s Favoured Champions.
That EMPEROR’S CHILDREN unit.
Each enemy unit within 6" of your unit must take a Battle-shock test, subtracting 1 from the result.
You can only use this Stratagem once per battle round.
Your Turn
Refusal to be Outdone
1 CPRivals for the Dark Prince’s favour will stop at nothing to outdo their foes and claim a greater tally of souls.
Your Charge phase, when a friendly EMPEROR’S CHILDREN CHARACTER unit within 12” of an engaged enemy unit declares a charge.
That EMPEROR’S CHILDREN CHARACTER unit.
Your unit can re-roll charge rolls.
Your unit must end that charge move engaged with one or more of those enemy units.
Opponent's Turn
Vengeful Surge
1 CPConsumed by their obsessive desire for revenge, the Emperor’s Children surge into oncoming fusillades.
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
One EMPEROR’S CHILDREN CHARACTER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Your unit can make a surge move of up to D6". If your unit is not your army's Favoured Champions, you can re-roll the dice to determine the distance of that surge move.