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Genestealer Cults

Biosanctic Broodsurge

2 CP

Detachment Rules

Hypermorphic Fury

Enhancements

Predatory Instincts

20 pts

With alien senses and instincts augmented with hyper-adaptive gene-strands, this chosen of the cult leads the way deep into enemy lines, like a toxic barb working its way to the heart.

  • ABOMINANT*, BIOPHAGUS or PATRIARCH model only.

  • Models in the bearer's unit have the Infiltrators ability.
  • You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:
    • That use is -1 CP.
    • That use does not prevent any uses of that stratagem on other units this phase.

Biomorph Adaptation

25 pts

The power of the Star Children flows through this creature’s veins, their physiology showing unnatural gifts and lethal enhancements.

  • ABOMINANT* or PATRIARCH model only. Improve the Armour Penetration and Damage characteristics of melee weapons equipped by the bearer by 1.

Mutagenic Regeneration

10 pts

Though the truth may lie with cocktails of alchemical enzymes or xenos hormones triggering ferocious metabolic renewal, the cult’s masses see this nigh-immortal leader as a vessel of divine favour.

  • ABOMINANT*, BIOPHAGUS or PATRIARCH model only. In each Command phase, one model in the bearer’s unit regains 1 lost wound.

Alien Majesty

15 pts

An aura of palpable grandeur surrounds this individual, their mere presence a powerful stimulant to the nerve of their followers and a cowing nimbus to subjugate tyrannical foes.

  • ABOMINANT*, BIOPHAGUS or PATRIARCH model only. While an enemy unit is within Engagement Range of the bearer’s unit, subtract 1 from the Objective Control characteristic of models in that enemy unit (to a minimum of 1).

Stratagems

eitherPlayer

Evasive Vanguard

1 CP
CommandMovementShootingChargeFight

Adaptive and intelligent, the purest of a cult’s broods can evade their foes to find new avenues of ingress.

When:

Any phase, just after an enemy unit ends a move within 9" of one or more of your Cult Ambush markers, before removing those markers from the battlefield.

Target:

Select one of those Cult Ambush markers.

Effect:

You can set up that Cult Ambush marker anywhere on the battlefield that is more than 9" horizontally away from all enemy units.

Saintly Paroxysm

1 CP
Fight

There are few more holy virtues in the cult’s eyes than to use one’s final act to lay low the oppressor.

When:

Fight phase, just after an enemy unit destroys a GENESTEALER CULTS CHARACTER model from your army.

Target:

That destroyed CHARACTER model. You can use this Stratagem on that model even though it was just destroyed.

Effect:

Roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds. If that CHARACTER model is an ABOMINANT or PATRIARCH, that enemy unit suffers 2D3 mortal wounds instead.

Gene-twisted Muscle

1 CP
Fight

The raw strength of those infused with the Patriarch’s distilled power is undeniable when directed against the foe’s hulking tools of tyranny.

When:

Fight phase.

Target:

One ABERRANTS, BIOPHAGUS or PURESTRAIN GENESTEALERS unit from your army that has not been selected to fight this phase.

Effect:

Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE, add 1 to the Wound roll.

Hyper-metabolic Vigour

1 CP
Fight

Evidence of the bio-horror taint in their veins, the most blessed of a cult exhibit an inhuman swiftness.

When:

Fight phase.

Target:

One ABERRANTS, BIOPHAGUS or PURESTRAIN GENESTEALERS unit from your army that has not been selected to fight this phase.

Effect:

Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". In addition, it does not need to end that move closer to the closest enemy model, provided it ends it as close as possible to the closest enemy unit.

Your Turn

Stimulated Bio-surge

1 CP
Charge

Triggered by xenos bio-stimms flooding their bodies, when the cult’s predators spring their trap, the jaws close inescapably.

When:

Your Charge phase.

Target:

One ABERRANTS, BIOPHAGUS or PURESTRAIN GENESTEALERS unit from your army that has not declared a charge this phase.

Effect:

Your unit has +2 to charge rolls.

Opponent's Turn

Bio-horror Revelation

1 CP
Shooting

Face to face with hideous genetic monstrosities, their full horror can shake even the most stoic soul.

When:

Start of your opponent’s Shooting phase.

Target:

One ABERRANTS, BIOPHAGUS or PURESTRAIN GENESTEALERS unit from your army.

Effect:

Until the end of the phase, each time an enemy unit within 9" of your unit is selected to shoot, it must take a Leadership test, subtracting 1 from the result. If that test is failed, until the end of the phase, each time a model in that enemy unit makes an attack that targets your unit, subtract 1 from the Hit roll.