Back to Genestealer Cults

Genestealer Cults

Final Day

2 CP

Detachment Rules

Psionic Parasitism

Enhancements

Synaptic Auger

15 pts

Invisible psionic tendrils drift around this bioform’s cranium, stabbing out to force alien demands into fragmenting hybrid minds and suck the bioenergy from them in merciless draughts.

  • TYRANIDS* model only. Each time the bearer would regain one or more lost wounds from the Psionic Parasitism Detachment rule, it regains up to twice that number of lost wounds instead.

Enraptured Damnation

10 pts

Though hollowing them out like acid, the insidious power of the Hive Mind blazes from this delirious fanatic and forces their enemies to recoil.

  • GENESTEALER CULTS* model only. Enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.

Vanguard Tyrant

25 pts

Adapted by the Hive Mind to lead the first invasion swarms, this leader organism’s bioweapons emphasise vicious shock assault and maximum bloodshed.

  • WINGED HIVE TYRANT* model only. Improve the Strength and Armour Penetration characteristics of melee weapons equipped by the bearer by 1.

Inhuman Integration

20 pts

This cult leader’s powerful psyche has withstood Hive Mind integration better than most, at least for now. It even relays a crude approximation of synaptic signals to their underlings. Of course, this only makes them and their followers more selflessly obedient drones.

  • GENESTEALER CULTS* model only. Weapons equipped by models in the bearer’s unit have the [SUSTAINED HITS 1] ability while targeting an enemy unit within 6" of one or more friendly TYRANIDS units.

Stratagems

eitherPlayer

Hyperferocity

1 CP
Fight

Goaded by the newly ascendant Hive Mind, the cultists fight with greater fury even as their muscles tear and organs rupture under the strain.

When:

Fight phase.

Target:

One GENESTEALER CULTS unit from your army that has not been selected to fight this phase.

Effect:

Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re‑roll a Wound roll of 1. If one or more friendly TYRANIDS units are within 6" of that enemy unit, you can re‑roll the Wound roll instead.

Psi Surge

1 CP
CommandMovementShootingChargeFight

As the Tyranid invasion gathers pace, the influence of the Hive Mind surges like waves rolling ever higher onto a desolate shore.

When:

Start of any phase.

Target:

One TYRANIDS unit from your army.

Effect:

Until the start of your next Command phase, increase the range of your unit’s Catalyst ability by 3.

Restrictions:

Each time you use this Stratagem, until the end of your next Command phase, you cannot use this Stratagem again.

Avenge the Star Children

1 CP
ShootingFight

Some amongst the cult still retain enough sentience and zeal to feel rage and a need for vengeance if they see the Star Children slain.

When:

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

Target:

One TYRANIDS CHARACTER unit from your army that was destroyed by that enemy unit this phase. You can use this Stratagem on that unit even though it was just destroyed.

Effect:

Until the end of the battle, each time a GENESTEALER CULTS model from your army makes an attack that targets that enemy unit, add 1 to the Hit roll and add 1 to the Wound roll.

Your Turn

Divine Imperative

1 CP
Charge

Cultists dash madly into the fighting without a care for their survival, drawn onward to aid the vanguard organisms by a will they cannot resist.

When:

Your Charge phase, when a friendly GENESTEALER CULTS unit within 12" of a friendly engaged TYRANIDS unit declares a charge.

Target:

That GENESTEALER CULTS unit.

Effect:

  • Your unit has +1 to charge rolls.
  • You can use this part of this stratagem. If you do:
    • Your unit can re-roll charge rolls.
    • Your unit must end that charge move engaged with an enemy unit engaged with that friendly TYRANIDS unit.

Darting Attacks

1 CP
ShootingCharge

Like predatory sea beasts lunging from wheeling shoals of fish, the vanguard organisms strike and fade from amidst the cultist hordes repeatedly, picking apart their overwhelmed prey.

When:

Your Shooting phase or your Charge phase.

Target:

One TYRANIDS unit from your army.

Effect:

Until the end of the phase, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Opponent's Turn

Resistance Tunnels

1 CP
Fight

Never again will the tunnel networks of the cult provide secret roads for hopeful and idealistic freedom fighters. Yet they can still serve one last time as a means by which the Tyranids and their surviving worshippers can vanish from the battlefield only to strike again elsewhere.

When:

End of your opponent’s Fight phase.

Target:

One GENESTEALER CULTS or TYRANIDS unit from your army that is not within Engagement Range of one or more enemy units.

Effect:

Remove your unit from the battlefield and place it into Strategic Reserves.