Genestealer Cults
Host of Ascension
Detachment Rules
A Perfect Ambush
Enhancements
Prowling Agitant
15 ptsNo matter how often the oppressors seek to trap or silence this leader, they always find themselves left empty-handed and foolish, their elusive quarry long gone.
- GENESTEALER CULTS* model only. In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to D6”.'
A Chink In Their Armour
20 ptsEvery oppressor has a weak spot. This savant of tactical analysis pinpoints fractured armour plates, exposed cabling or unshielded flesh with a glance and directs the cult’s fire to shatter the enemy’s greatest assets.
- GENESTEALER CULTS* model only. Each time the bearer is set up on the battlefield as Reinforcements, until the end of your next Fight phase, ranged weapons equipped by models in the bearer’s unit have the [LETHAL HITS] ability.
Our Time is Nigh
20 ptsInfused with transcendent zeal, this insurrectionist and their chosen cultists are assured by telepathic whispers that they are the Star Children’s avatars and that now is the moment to strike.
- GENESTEALER CULTS* model only. Once per battle, when the bearer’s unit declares a charge, the bearer can use this Enhancement. If it does, until the end of the phase, add 2 to Charge rolls made for the bearer’s unit.
Assassination Edict
15 ptsWith an impulse of the Broodmind pulsing in their brain, this holy avenger stalks the battlefield, seeking to slay generals, preachers and all those the foe looks to for salvation and inspiration.
- GENESTEALER CULTS* model only. Each time a model in the bearer’s unit makes an attack that targets a CHARACTER unit, add 1 to the Hit roll.
Stratagems
eitherPlayer
Coordinated Trap
2 CPA tenet of guerrilla warfare is the concentration of even inferior firepower to inflict maximum harm.
The start of your Shooting phase or the start of the Fight phase.
Two GENESTEALER CULTS units from your army that have not been selected to shoot or fight this phase.
Select one enemy unit (if this Stratagem is used in the Fight phase, that enemy unit must be within Engagement Range of both of your units). Until the end of the phase, each time a model in either of your units makes an attack, it can only target that enemy unit (and only if it is an eligible target for that attack), and when resolving that attack, add 1 to the Wound roll.
Primed and Readied
2 CPThe broodkin have been trained and equipped for this moment, with weapons readied for Ascension.
Your Shooting phase or the Fight phase.
One GENESTEALER CULTS units from your army that has not been selected to shoot or fight this phase.
Until the end of the phase, each time a model in your unit makes an attack, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.
Your Turn
Tunnel Crawlers
1 CPThe cult can expertly assail seemingly impregnable enemy positions.
Your Movement phase.
One GENESTEALER CULTS unit from your army that is arriving using the Deep Strike ability this phase.
Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.
A unit targeted by this Stratagem is not eligible to declare a charge in the same turn.
Opponent's Turn
Lying in Wait
1 CPThe brood lurks invisibly as the enemy approaches. Not until the last second do they burst from cover to strike.
Your opponent’s Movement phase.
One GENESTEALER CULTS BATTLELINE unit from your army in Cult Ambush.
Until the end of the phase, when setting your unit up using a Cult Ambush marker, set your unit up anywhere on the battlefield wholly within 6" of that Cult Ambush marker and not within Engagement Range of one or more enemy units.
Return to the Shadows
1 CPWith their task of drawing the oppressors’ fire complete, the surviving cultists melt away, ready to strike again.
End of your opponent’s Fight phase.
One GENESTEALER CULTS INFANTRY unit from your army that is not within Engagement Range of one or more enemy units.
Remove your unit from the battlefield and place it into Strategic Reserves.
A Deadly Snare
1 CPAn enemy’s fervour to strike down the faithful of the cult can be turned against them, luring the foe into a region laced with hidden traps and primed explosives.
Your opponent’s Charge phase, just after an enemy unit declares a charge.
One GENESTEALER CULTS INFANTRY unit from your army that was selected as a target of that charge.
Roll one D6: on a 2-4, that enemy unit suffers D3 mortal wounds; on a 5+, that enemy unit suffers 3 mortal wounds.