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Genestealer Cults

Xenocreed Congregation

2 CP

Detachment Rules

Unquestioning Fanaticism

Enhancements

Gene-sire’s Reliquant

5 pts

This war leader carries a gift from their Patriarch: a talismanic shard of a chitinous claw, a vial of the liquid that seeps into the genesis pools or a psionic growth within the chosen one’s brain. Its form matters less than its effect, for it radiates an inspirational wave of the Broodmind that focuses the minds of the faithful on their duties to the cult above all else.

  • MAGUS*, PRIMUS or ACOLYTE ICONWARD model only. You can re‐roll Battle‐shock tests taken for the bearer’s unit.

Denunciator of Tyrants

25 pts

With vitriol and passion do the cult’s leaders castigate the foe’s champions, casting them as the most hated architects of oppression and inciting their comrades to murderous intent.

  • MAGUS*, PRIMUS or ACOLYTE ICONWARD model only. Each time a model in the bearer’s unit makes an attack that targets a CHARACTER unit, add 1 to the Hit roll and add 1 to the Wound roll.

Deeds that Speak to the Masses

25 pts

This agent of the Star Children is a living legend known amongst the entire cult. Their reputation as a spiritual orator, undefeated liberator or sanctified warden is mythic, and their very presence draws the faithful to their side for a chance to fight alongside them.

  • MAGUS*, PRIMUS or ACOLYTE ICONWARD model only. You start the battle with 2 additional Resurgence points.

Incendiary Inspiration

15 pts

This insurgent is a font of aggressive encouragement. As some supernatural vitality their broodkin feel in their souls, the leader’s words and deeds rouse them with fresh energy and stir them to charge forth in blind fury.

  • MAGUS*, PRIMUS or ACOLYTE ICONWARD model only. The bearer’s unit is eligible to declare a charge in a turn in which it Advanced.

Stratagems

eitherPlayer

Vengeance for the Martyr!

1 CP
ShootingFight

Should one of the Patriarch’s inner coven fall, those that remain are swift to call for lethal retribution.

When:

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit destroys a GENESTEALER CULTS CHARACTER model from your army.

Target:

One other GENESTEALER CULTS CHARACTER model from your army.

Effect:

Until the end of the battle, each time a friendly ACOLYTE HYBRIDS, HYBRID METAMORPHS or NEOPHYTE HYBRIDS model makes an attack that targets that enemy unit, re-roll a Hit roll of 1. If the destroyed model was a MAGUS, PRIMUS or ACOLYTE ICONWARD, you can re-roll the Hit roll instead.

Frenzied Devotion

1 CP
Fight

The faithful will gladly hurl themselves into harm’s way, frenziedly dragging the foe down.

When:

Fight phase.

Target:

One ACOLYTE HYBRIDS, HYBRID METAMORPHS or NEOPHYTE HYBRIDS unit from your army that has not been selected to fight this phase.

Effect:

Until the end of the phase, improve the Attacks and Weapon Skill characteristics of melee weapons equipped by models (excluding CHARACTERS) in your unit by 1 and those weapons have the [HAZARDOUS] ability.

Your Turn

Tireless Fervour

1 CP
Charge

When the cult’s leaders demand devotion, danger and exhaustion are forgotten in the rush to serve.

When:

Your Charge phase.

Target:

One ACOLYTE HYBRIDS, HYBRID METAMORPHS or NEOPHYTE HYBRIDS unit from your army that has not declared a charge this phase.

Effect:

  • If your unit made an advance/fall-back move this turn, that advance/fall-back move does not prevent your unit from being eligible to declare a charge.
  • When your unit declares a charge, you can use this part of this stratagem. If you do:
    • Your unit can re-roll charge rolls.
    • Your unit must end that charge move engaged with an enemy unit engaged with a friendly CHARACTER unit.

Transcendent Celerity

1 CP
Shooting

Owing to their hypersensory reactions, the cult’s rate of fire increases.

When:

Your Shooting phase.

Target:

One ACOLYTE HYBRIDS, HYBRID METAMORPHS or NEOPHYTE HYBRIDS unit from your army that has not been selected to shoot this phase.

Effect:

Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] ability.

Opponent's Turn

The Downtrodden Rise

2 CP
Movement

Such is the creed’s inspirational call to arms that as the foe foil one incursion, another rises for the cause.

When:

End of your opponent’s Movement phase.

Target:

One ACOLYTE HYBRIDS, HYBRID METAMORPHS or NEOPHYTE HYBRIDS unit from your army in Cult Ambush.

Effect:

Until the end of the phase, you can set up your unit on the battlefield without using a Cult Ambush marker. When doing so, set up your unit anywhere on the battlefield that is more than 6" horizontally away from all enemy units.

The Path of Anguish

1 CP
Shooting

Bloody persecution by the oppressors is grist for the mill of the cult’s violent and zealous creed.

When:

Your opponent’s Shooting phase, just after an enemy unit has shot.

Target:

One ACOLYTE HYBRIDS or NEOPHYTE HYBRIDS unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks.

Effect:

Your unit can make a move of up to D6", but it unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, models in your unit can be moved within Engagement Range of that enemy unit.