Imperial Fists
Ironstorm Spearhead
Detachment Rules
Armoured Wrath
Enhancements
Target Augury Web
30 ptsThis spearhead commander uses advanced augmetics to distribute targeting data. With these, they direct the fire of their war engine crews and rouse their machine spirits to operative superiority.
- TECHMARINE* model only. In your Command phase, select one ADEPTUS ASTARTES VEHICLE model within 6" of the bearer. Until the start of your next Command phase, weapons equipped by that VEHICLE model have the [LETHAL HITS] ability.
The Flesh Is Weak
10 ptsThe injuries of past battles have seen this warrior heavily rebuilt with ultra-durable cybernetic limbs and organs that render them extremely difficult to kill.
- ADEPTUS ASTARTES* model only. The bearer has the Feel No Pain 4+ ability.
Adept of the Omnissiah
35 ptsThis battle-brother is steeped in hidden technological rites. Should their armoured charges be threatened, a burst of arcane binharic screed can rouse their machine spirits to vigilance.
- TECHMARINE* model only. Once per battle round, when a saving throw is failed for a friendly ADEPTUS ASTARTES VEHICLE model within 6" of the bearer, you can change the Damage characteristic of that attack to 0.
Master of Machine War
20 ptsThis commander is supremely gifted in the strategies of armoured warfare, understanding the capabilities of every war engine in the Chapter’s arsenal. Delivering precision orders, they ensure the vehicles under their command inflict the most punishing damage to the enemy even amidst complex manoeuvres.
- ADEPTUS ASTARTES* model only. In your Command phase, select one ADEPTUS ASTARTES VEHICLE model within 6" of the bearer. Until the start of your next Command phase, that VEHICLE is eligible to shoot even if it Fell Back or Advanced this turn.
Stratagems
eitherPlayer
Unbowed Conviction
1 CPSpace Marines exemplify obdurate tenacity. Even injured, they will never abandon their oaths.
Command phase.
One ADEPTUS ASTARTES unit from your army that is below its Starting Strength.
Until the end of the turn, your unit can ignore any or all modifiers to its characteristics and/or to any roll or test made for it (excluding modifiers to saving throws).
Armour of Contempt
1 CPThe belligerence of the Adeptus Astartes combined with their post-human physiology makes them unyielding foes to face.
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Mercy Is Weakness
2 CPOnce a foe is marked for destruction, the Angels of Death must not relent until the target is annihilated.
Your Shooting phase or the Fight phase.
One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase.
Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is below its Starting Strength, that attack has the [SUSTAINED HITS 1] ability, and when making such an attack, if the attacking model is a VEHICLE, a successful unmodified Hit roll of 5+ scores a Critical Hit.
Vengeful Animus
1 CPCarefully cogitated binharic prayers can focus a machine spirit’s ire into near-obsessive hatred of its slayers, ensuring that vengeance is meted out even in death.
Any phase, just after an ADEPTUS ASTARTES VEHICLE model from your army with the Deadly Demise ability is destroyed.
That ADEPTUS ASTARTES VEHICLE model. You can use this Stratagem on that model even though it was just destroyed.
Do not roll one D6 to determine whether mortal wounds are inflicted by your model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted.
Your Turn
Ancient Fury
1 CPThe heroes entombed within Dreadnoughts have fought across countless war zones throughout their extended existences, perfecting their martial prowess beyond mortal limits.
Your Command phase.
One ADEPTUS ASTARTES WALKER model from your army.
Until the start of your next Command phase, improve your model’s Move, Toughness, Leadership and Objective Control characteristics by 1 and each time your model makes an attack, add 1 to the Hit roll.
Opponent's Turn
Power of the Machine Spirit
1 CPThere are many tales of machine spirits wreaking havoc on the foe, even after the crew of their vehicle are slain and critical systems are failing.
Your opponent’s Shooting phase, just after an enemy unit has resolved its attacks.
One ADEPTUS ASTARTES VEHICLE unit from your army that was reduced to Below Half-strength as a result of the attacking unit’s attacks.
Your unit can shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.