Imperial Knights
Questoris Companions
Detachment Rules
Heroes of Legend
Valour’s Reward
Enhancements
Herald of Triumph
15 ptsThis Noble’s arrogant challenges herald a feat of victory, a promise of death that blares from their suit’s emitters.
- IMPERIAL KNIGHTS* model only. When the bearer ends a Charge move, it can use this Enhancement. If it does, this Enhancement is expended, then each enemy unit within Engagement Range of the bearer must take a Battle‑shock test, subtracting 1 from the result.
Wyrmslayer Divination
10 ptsWhispered to a Knight’s machine spirit before battle, this techno‑omen prophesies doom for airborne foes.
- IMPERIAL KNIGHTS* model only. In your Shooting phase, when the bearer is selected to shoot, it can use this Enhancement. If it does, this Enhancement is expended, then until the end of the phase, each time it makes an attack that targets a unit that can FLY, you can re‑roll the Hit roll.
Pennant of Silvered Fury
15 ptsThis circuit‑etched pennant marks a slayer of hordes and is linked to a glowing electoo beneath the pilot’s skin.
- IMPERIAL KNIGHTS* model only. When the bearer is selected to fight, it can use this Enhancement. If it does, this Enhancement is expended, then until the end of the phase, melee weapons equipped by the bearer have the [SUSTAINED HITS 2] ability.
Crushing Condemnation
10 ptsWith the sweep of an armoured limb, the Noble can cast wreckage and ruin towards yet another foe.
- IMPERIAL KNIGHTS* model only. When the bearer is selected to fight, after resolving its attacks, if one or more enemy units were destroyed by those attacks, the bearer can use this Enhancement. If it does, this Enhancement is expended, then select one enemy unit that is not within Engagement Range of any units from your army and is within 12" of and visible to the bearer. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.
Stratagems
eitherPlayer
Courageous Stand
1 CPWhen the night is long and the unworthy claw at one’s shield, it is chivalry and duty that buoy the soul and bolster failing strength.
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
One IMPERIAL KNIGHTS TITANIC unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the end of the phase, models in your unit have the Feel No Pain 6+ ability.
Titanic Duel
1 CPThe greatest Knightly champions suffer no dishonourable rival to insult them for long with their existence.
Your Shooting phase or the Fight phase.
One IMPERIAL KNIGHTS TITANIC model from your army that has not been selected to shoot or fight this phase.
Until the end of the phase, each time your model makes an attack that targets a MONSTER, TITANIC or WALKER unit, add 1 to the Hit roll and add 1 to the Wound roll.
Moment of Glory
1 CPVeteran pilots waste no more time exalting their victory than the Code Chivalric demands before powering back into the fray with the long strides of the selflessly determined warrior Noble.
Fight phase, just before an IMPERIAL KNIGHTS TITANIC unit from your army Consolidates.
That IMPERIAL KNIGHTS TITANIC unit.
Until the end of the phase, each time your unit Consolidates, models in it can move an additional 3" provided your unit can end that move within Engagement Range of one or more enemy units.
Your Turn
Hero’s Tread
1 CPIt is said that unalloyed heroism can purge the foulest dishonour, that the very footsteps of those of noblest purity are enough to sanctify their path.
End of your Command phase.
One IMPERIAL KNIGHTS TITANIC model from your army that is within range of an objective marker you control.
Your Level of Control over that objective marker is 5 (unless it would otherwise be higher), until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Unstoppable Warrior
2 CPDeath is a distant priority when heroism’s favour awaits. A breath to seize a new perspective, a new angle at which to tilt towards the foe, permits only a brief reprieve for the enemy of a true warrior.
Your Movement phase, just after an IMPERIAL KNIGHTS TITANIC unit from your army Falls Back.
That IMPERIAL KNIGHTS TITANIC unit.
Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Driven By The Past
1 CPTo the worthiest Noble, the whispers that reach their mind from a Throne Mechanicum appear as a tapestry of virtues, standards they strive to meet with wholehearted alacrity.
Your Charge phase.
One IMPERIAL KNIGHTS TITANIC unit from your army.
Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced.