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Imperial Knights

Spearhead-at-Arms

2 CP

Detachment Rules

Knightly Teachings

Enhancements

Mentor’s Pride

20 pts

A draconian enforcer of stringent standards, when this stern Noble does acknowledge pride in their servants, their Bondsmen zealously strive to retain it.

  • IMPERIAL KNIGHTS* model only. While two or more ARMIGER models are under the effects of the bearer’s Bondsman ability, each time each of those ARMIGER models makes an attack, you can re‑roll a Hit roll of 1.

Fables of Nightmare

10 pts

Many are the fiends and unnamed dooms that lead hosts of darkness in the oldest tales. Their retelling spurs this Noble’s Bondsmen to seek out the lurking commanders of the foe and cut them down, so that they may end the spread of their evil.

  • IMPERIAL KNIGHTS* model only. While two or more ARMIGER models are under the effects of the bearer’s Bondsman ability, melee weapons equipped by those ARMIGER models have the [PRECISION] ability.

Tales of Heroism

10 pts

Recounting the valorous feats of legendary Nobles, this champion inspires their squires to deride and denounce the foe’s every attempt at evading a just execution.

  • IMPERIAL KNIGHTS* model only. While two or more ARMIGER models are under the effects of the bearer’s Bondsman ability, each time one of those ARMIGER models makes a melee attack, you can ignore any or all modifiers to the Hit roll and/or the Wound roll.

Martial Tuition

15 pts

Long has this Noble trained their Bondsmen in hunting the deadliest prey, instilling in them the skills to honourably exploit any opening in an enemy’s defence.

  • IMPERIAL KNIGHTS* model only. While two or more ARMIGER models are under the effects of the bearer’s Bondsman ability, once per turn, you can target one of those ARMIGER models with the Counter‑offensive Stratagem for 0CP.

Stratagems

eitherPlayer

Virtue of Courage

1 CP
Fight

A Knight must have the courage to face the greatest horrors of the galaxy, with duty focusing their blows.

When:

Start of the Fight phase.

Target:

One ARMIGER model from your army, or one IMPERIAL KNIGHTS TITANIC model from your army, and one or more friendly ARMIGER models affected by that model’s Bondsman ability.

Effect:

Select one enemy unit. Until the end of the phase, each time one of your ARMIGER models makes an attack that targets that enemy unit, add 1 to the Hit roll.

Your Turn

Exemplar’s Wisdom

1 CP
Shooting

With a fusillade upon their chosen enemy, the Bondsmen’s mentor lectures their loyal servants on the application of force to the foe’s weak points.

When:

Your Shooting phase, just after an IMPERIAL KNIGHTS TITANIC model from your army has shot.

Target:

That IMPERIAL KNIGHTS TITANIC model, and one or more friendly ARMIGER models affected by that model’s Bondsman ability.

Effect:

Select one enemy unit hit by one or more of those attacks. Until the end of the phase, each time one of your ARMIGER models makes an attack that targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1.

Mantle of the Mentor

1 CP
Shooting

With a rapid volley of covering fire from a Noble liege, Bondsmen employ hit‑and‑run tactics at high speed.

When:

Start of your Shooting phase.

Target:

One ARMIGER model from your army, or one IMPERIAL KNIGHTS TITANIC model from your army, and one or more friendly ARMIGER models affected by that model’s Bondsman ability.

Effect:

Until the end of the phase, your ARMIGER models are eligible to shoot in a turn in which they Fell Back.

Thin Their Ranks

1 CP
Shooting

A stentorian firing solution floods their Helms Mechanicum, and eager young Nobles shred their master’s foes in a blizzard of fury.

When:

Start of your Shooting phase.

Target:

One ARMIGER model from your army, or one IMPERIAL KNIGHTS TITANIC model from your army, and one or more friendly ARMIGER models affected by that model’s Bondsman ability.

Effect:

Until the end of the phase, ranged weapons equipped by your ARMIGER models have the [RAPID FIRE 1] ability.

Opponent's Turn

Let Duty Be Your Shield

1 CP
Shooting

Heeding the teachings of their Noble master, a Bondsman is reminded that only by enduring can they hope to discharge their sworn obligations.

When:

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target:

One ARMIGER unit from your army that was selected as the target of one or more of the attacking units attacks.

Effect:

Until the end of the phase, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

Squires of the Hunt

1 CP
Fight

At a ritualised signal, Bondsmen encircle the foe to cut off escape, prowling onto unexpected attack routes.

When:

End of your opponent’s Fight phase.

Target:

One ARMIGER model from your army, or one IMPERIAL KNIGHTS TITANIC model from your army, and one or more friendly ARMIGER models affected by that model’s Bondsman ability.

Effect:

For each of your ARMIGER models that is within 9" of one or more battlefield edges and not within Engagement Range of one or more enemy units, remove that ARMIGER model from the battlefield and place it into Strategic Reserves.