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Imperial Knights

Throne-bonded Outriders

1 CP

Detachment Rules

Driven from their Lairs

Enhancements

Gyro-optimised Actuators (Upgrade)

15 pts

Flowing down the neural tether between Thrones and Helms Mechanicum, the faint whispering of ancestral gheists drives bondsmen on to greater urgency.

Armiger unit only. This unit has Mobile.

Ancestral Overbleed (Upgrade)

10 pts

Though it requires additional work by the Sacristans, when Armigers are to be used like hunting hounds amidst dense terrain, it is considered worthwhile to enhance their steeds’ agility.

Armiger unit only. When you target this unit with the Fire Overwatch/Heroic Intervention stratagem, that use is ‑1 CP.

Stratagems

Your Turn

Honoured to Serve

1 CP
Shooting

Determined to prove worthy of a place in battle alongside their supposed betters, bondsmen jump to obey every command issued by their rulers.

When:

Your Shooting phase, when a friendly Armiger unit has shot.

Target:

That Armiger unit.

Effect:

Those attacks do not prevent your unit from being eligible to start an action.

Helm Conditioning

1 CP
Command

Some longer‑serving bondsmen become so conditioned to efficient obedience by their Helm Mechanicum that they can be issued neural commands from ever‑greater distances.

When:

Your Command phase, when a friendly Imperial Knights unit uses a Bondsman ability.

Target:

That Imperial Knights unit.

Effect:

When selecting an Armiger model for that Bondsman ability, you can select one within 18" of your unit (excluding models already affected by a Bondsman ability).

eitherPlayer

Neural Lash

1 CP
Command

Noble pilots have little time for panicked or despairing bondsmen, and think nothing of enforcing stoic obedience by way of stinging neural compulsion.

When:

Command phase.

Target:

One friendly Imperial Knights Titanic unit.

Effect:

Select one friendly battle‑shocked Armiger unit within 12" of your unit. That Armiger unit is no longer battle‑shocked.