Iron Hands
Hammer of Avernii
Detachment Rules
Calculated Annihilation
Recalculating
Enhancements
Spiritus Ferrum
25 ptsThis ancient augmetic empowers its bearer – and in extremis even their comrades – with the fury of the motive force.
- ADEPTUS ASTARTES* model only. Add 1 to the Attacks characteristic of the bearer’s melee weapons. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by all other models in the bearer’s unit as well.
Medusan Roar (Aura)
30 ptsMounted in the warrior’s gorget, this device amplifies their battle cries into terrifying sonic shock waves.
- ADEPTUS ASTARTES* model only. While an enemy unit (excluding MONSTERS and VEHICLES) is within 6" of the bearer, each time that unit fails a Battle‐shock test, one model in that unit is destroyed (chosen by its controlling player). Once per battle, when such an enemy unit fails a Battle‐shock test, you can choose for D3 models in that unit to be destroyed in this way instead.
Iron Laurel
10 ptsA subcutaneous cranial honour relic, this device contains a strategic orbital upload relay.
- ADEPTUS ASTARTES* model only. Improve the Objective Control characteristic of the bearer by 1. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Objective Control characteristic of all other models in the bearer’s unit as well.
Steel Font
15 ptsAn advanced auto‐chirurgeon claimed by legend to be the product of Ferrus Manus’ own labours, this device rapidly reknits sundered flesh and armour alike.
- ADEPTUS ASTARTES TERMINATOR* model only. While the bearer is leading a unit, in your Command phase, you can return 1 destroyed Bodyguard model to that unit.
Stratagems
eitherPlayer
Armour of Contempt
1 CPThe belligerence of the Adeptus Astartes combined with their post‐human physiology makes them unyielding foes to face.
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Ruthless Butchery
1 CPThe Iron Hands elite kill with machine‐like relentlessness, and the tempo of slaughter only increases if they have losses of their own to avenge.
Your Shooting phase or the Fight phase.
One ADEPTUS ASTARTES DREADNOUGHT, TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army that has not been selected to shoot or fight this phase.
Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll. If your unit is below Starting Strength, add 1 to the Wound roll as well.
Your Turn
Dominator Beacon
1 CPThese custom‐built servo‐skulls detach from augmetic tethers as the Iron Hands pass, settling into sentry patterns around vital strategic sites.
Your Movement phase.
One ADEPTUS ASTARTES DREADNOUGHT, TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army within range of an objective marker you control.
That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the end of a phase.
Cogitated Ferocity
1 CPRunning endless up‐to‐the‐second cogitations of their foes’ weak spots and vulnerabilities, Avernii veterans place every blow with punishing precision.
Your Fight phase.
One ADEPTUS ASTARTES DREADNOUGHT, TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army that has not been selected to fight this phase.
Select either the [SUSTAINED HITS 1] or [LETHAL HITS] abilities. Until the end of the phase, melee weapons equipped by models in your unit have the selected ability.
Opponent's Turn
Augmetic Fortitude
1 CPGene‐wrought flesh reinforced by hardened augmetics and adamantine armour, the warriors of Clan Company Avernii exhibit nigh‐supernatural resilience.
Your opponent’s Charge phase, just after an enemy unit ends a Charge move.
One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army within Engagement Range of that enemy unit.
Until the end of the turn, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
Dropship Extraction
1 CPTerminators withdraw from the fight during a lull, board airborne transports and prepare their next assault.
End of your opponent’s Fight phase.
One ADEPTUS ASTARTES TERMINATOR unit from your army. You cannot target a unit that is within Engagement Range of one or more enemy units.
Remove your unit from the battlefield and place it into Strategic Reserves.